tag:blogger.com,1999:blog-84299204541335670452024-03-14T06:30:41.400+00:00Lone WolvesLonewolveshttp://www.blogger.com/profile/11966885139960524736noreply@blogger.comBlogger768125tag:blogger.com,1999:blog-8429920454133567045.post-54931023851872516112023-10-19T10:43:00.001+01:002023-10-19T10:43:48.726+01:00We've Been Playing lots More Titanicus!<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY_Lgd5yWyx_7CMQRHrutFecCcqqo8JrSI1Y5HWfybRQcSpeJmTCH-V09ggPN2jJE3Z1Fc27eF9k_9Vw8pEoNgI8vmB2y4_OYCrg98OktJtV3434qAs6vAF0aeC1ESyGOY8R3Mm6X1BYq2RHPUtVWhQOcbkjeKr3VBigGAAddsD-GjbhbZ6aB8wUQ-9K-d/s3840/IMG-20231011-WA0003.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY_Lgd5yWyx_7CMQRHrutFecCcqqo8JrSI1Y5HWfybRQcSpeJmTCH-V09ggPN2jJE3Z1Fc27eF9k_9Vw8pEoNgI8vmB2y4_OYCrg98OktJtV3434qAs6vAF0aeC1ESyGOY8R3Mm6X1BYq2RHPUtVWhQOcbkjeKr3VBigGAAddsD-GjbhbZ6aB8wUQ-9K-d/s320/IMG-20231011-WA0003.jpeg" width="320" /></a></div><br /> <p></p>Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-57401214081626632712022-05-19T09:46:00.003+01:002022-05-19T09:54:48.312+01:00Titanicus Night<p> We played some adeptus titanicus last night, here's the report </p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Intial setup </div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFlfkn3Pij4A8QybGZAJYEoSM0ZZ5cAlgPbvHPyVedH0Uf5rG7qp_heeVJvFdhYPsCt4IUm2o49fvFlWqU-WyKGMiAJT_ZliPJXHJ3gPGOg3zpP1oEiGKIGfdfCB6ETVb5jxrYOyCWuRDYgsxjzU-5kun5rOFMBCFiy9_-w3Q3-piaS6e84cM7biTapw/s2048/IMG-20220518-WA0004.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFlfkn3Pij4A8QybGZAJYEoSM0ZZ5cAlgPbvHPyVedH0Uf5rG7qp_heeVJvFdhYPsCt4IUm2o49fvFlWqU-WyKGMiAJT_ZliPJXHJ3gPGOg3zpP1oEiGKIGfdfCB6ETVb5jxrYOyCWuRDYgsxjzU-5kun5rOFMBCFiy9_-w3Q3-piaS6e84cM7biTapw/w480-h640/IMG-20220518-WA0004.jpg" width="480" /></a></div><br /><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Here's what happened!</div><br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfdfsCA8wrIjUUN98mN2HFjwB0HG3kijFLkTqzD1Hdcds2mS6MoGtmxpTPL4kaX08u18ywzn0OXIWwCdTXrc2eWSxGI73az3re0STgCEGXM-MIvCYvI_9oA-OO6DJ-kAhPFVQZqsaX9_inpjdWPyNiWg9kV6I7J097OLR-2-UE1i7OmKXxMaZ4x6fpfA/s1600/IMG-20220519-WA0003.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfdfsCA8wrIjUUN98mN2HFjwB0HG3kijFLkTqzD1Hdcds2mS6MoGtmxpTPL4kaX08u18ywzn0OXIWwCdTXrc2eWSxGI73az3re0STgCEGXM-MIvCYvI_9oA-OO6DJ-kAhPFVQZqsaX9_inpjdWPyNiWg9kV6I7J097OLR-2-UE1i7OmKXxMaZ4x6fpfA/w480-h640/IMG-20220519-WA0003.jpg" width="480" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Victory for loyalists after a long march into enemy territory and plenty of traitor machines killed!</div><br /><div><br /></div>Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com1tag:blogger.com,1999:blog-8429920454133567045.post-87927500496479370372017-01-30T21:36:00.000+00:002017-01-30T21:37:36.694+00:00You're Starting to Bug Me - Vogen Battle Report<h3 class="post-title entry-title" itemprop="name" style="background-color: white; color: #444444; font-family: Merriweather; font-size: 42px; font-stretch: normal; margin: 0px; position: relative;">
<span style="font-family: calibri, arial, helvetica, sans-serif; font-size: 16px; line-height: 18.2px;">The Tyranids and Space Wolves return to the streets of Vogen</span></h3>
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">After their previous clash with the Tyranids the Space Wolves once again met their alien foe.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">Contact had been lost with a Blood Claw scouting party who were scouring the city of Vogan for any further signs of Xenos life and so the Sons of Russ sent an armoured force to hunt for their missing Brethren.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">Upon reaching the area of Blood Claws last communication, the Space Wolves were met by a small but psychically powerful force of Tyranids.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">The encounter started off with a long range fire vs psychic energy fight as the long fangs and Zoenthropes targeted each other from distance. With both combatants dug in, this lasted all battle with neither losing all of their numbers.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">On the other side of the battlefield, the Space Wolf dreadnought also encountered a psychic enemy but could do no damage before multiple glancing hits finally took their toll, enabling the Alien beings to claim a vital objective.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">With the battlefield relatively quiet the central Tyranid warriors tried to make a dashing run from ruined building to building only to be cut to pieces as the engine roar and deafening noise of weapons fire signalled the emergence of the flying shoe, who cut down the armoured beasts with ease.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">The Space Wolves joy was short lived as their left flank was engulfed by the arrival of more warriors, a Toxicrene and more importantly a burrowing Mawloc who on its own destroyed a full squad of Grey Hunters.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">With things looking ropey for the Emperors chosen, the Rune Priest finally managed to manifest his psychic prowess, with he once carefree Xenos now failing to overcome the psykers power and decided to turn their attention to other targets.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">As the Tyranids turned their attention elsewhere the mighty flying shoe continued to cause death from above, forgoing the option to drop off he blood thirsty Claws inside in favour of unleashing its arsenal of weapons.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">But it was too late for the Wolves. As the Mawloc made its second emergence from the blood stained rubble the Marine commanders elected to retreat from the battlefield and return soon with greater firepower.</span><br />
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<span style="background-color: white; color: #222222; font-family: "arial" , sans-serif; font-size: 12.8px;">The lost Blood Claws were never found but Rune P</span><span style="background-color: white; font-family: "arial" , sans-serif; font-size: 12.8px;">riest</span><span style="background-color: white; font-family: "arial" , sans-serif;"> </span><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background-color: white; line-height: 13.91px;"><span style="font-size: x-small;">Bjornsson</span></span><span style="background-color: white; font-size: 12.8px;"> </span></span><span style="background-color: white; font-family: "arial" , sans-serif; font-size: 12.8px;">had gathered enough information to make the next attack on he Tyranids his most bloodthirsty yet.</span><br />
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<span style="background-color: white; font-family: "arial" , sans-serif; font-size: 12.8px;">For the fight for Vogen, continues...............</span><br />
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<span style="background-color: white; font-family: "arial" , sans-serif; font-size: 12.8px;"><br /></span>Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-38782796011254808392016-10-16T11:45:00.000+01:002016-10-16T11:45:00.671+01:00Bug Out - Vogen Battle Report<div style="background-color: white; font-family: Calibri, Arial, Helvetica, sans-serif; font-size: 16px;">
The Tyranids and Space Wolves clash on the streets of Vogen</div>
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Rune Priest Bjornsson, tasked with retrieving a precious Imperial Relic from within Hab Epsilon led his Space wolves through the quiet streets. Everything was going to plan until the Tyranids of the Fulminar Hive Fleet made their presence known.<br />
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Upon sighting the deadly bio-morphs, the Space Wolves sent their Long Fangs to over see the battlefield, whilst their Wolf Riding warriors and Rhino riding brethren sought to take out the Tyranids in close quarter fighting.<br />
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The early stages of the battle saw many Wolves killed by the horrific psychic capabilities of the Zoanthropes, however, once this bombardment was weathered, the orange scaled alien warriors could not take the punishment given out but the Thunderwolf riding Astartes from Fenris, with both Carnifexes being destroyed. </div>
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As the battle looked to be swinging in the favour of the Imperium, 3 squads of Tyranid warriors, who had manage to outflank the Space Wolf attack, crashed into the Wolf Rune-priest and brothers in arms, causing many casualties including a mortal wound on the wolf psyker himself.</div>
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As the Tyranids tore through the power armoured warriors, the Hive Tyrant known as Pesadelo Voando swooped in on wings of leathery skin to snatch the Relic only to be instantly blown from the sky as every Space Wolf bolter, missile launcher and chainsword was aimed in his direction.</div>
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With the massive biomorph smashing into the city streets the Space Wolves were able to grab the priceless relic and evacuate the warzone just in time for extraction.</div>
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Victory to the Space Wolves.</div>
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++++++++++++++++++++++++++++++++++++++++++</div>
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Experience rolls still to be made for this game.</div>
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Also this round a massive warp storm struck the Vogen area, clearing almost as soon as it had started.</div>
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Once the flashes of arcane energy caused by this storm had dissipated the forces of Chaos were nowhere to be seen.........</div>
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New map update and new moves coming soon!</div>
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Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-49094097268601623232016-07-15T23:01:00.001+01:002016-07-15T23:03:13.513+01:00Blue on GreenThe first fight of the Campaign took place on Wednesday as the Tau faced off against the Orks.<br />
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Before the battle we rolled off for our Warlord traits and I remembered that these would stick for the duration of the campaign (so if you have a re roll option for the formation you're using bear it in mind for your first game!)<br />
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Uzgut Foulbowel has "Bellowing Tyrant" trait allowing re rolls of morale and pinning tests to Ork units within within 12". Nice<br />
The unknown Tau Commander of mystery rolled something mysterious (Elliot? I think it was a 6!)<br />
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On to the battle, we rolled up the "Escalation" mission, his seemed fitting for a first encounter, and got ready to fight!<br />
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Ork Army Ready to Deploy</div>
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Commander Pal'Ton's Pathfinders had reported a large Ork force had been seen blazing their way to the Imperial's old Basilica. Seeing this as a defensible area the Commander formed his army up on the outskirts of the ancient building and waited.<br />
He could see the large clouds of smoke from the Ork's ramshackle vehicles billowing above the ruins in the distance and knew it wouldn't be long before they were within weapon range.......<br />
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The Orks quickly spotted the Tau defenders and got the lootas into position to lay down some fire as the trukks and buggies zoomed into combat </div>
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It was long way to the Tau lines (<i>thanks to the lengthways deployment of the mission!</i>) and their advanced guns took a heavy toll on the Orks </div>
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But the Orks moved up their own powerful (but less advanced) guns killing fire warriors and knocking chunks out of the Riptides armour</div>
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After a few turns of being heavily shot at the Ork Battle wagons were within range to disgorge their troops and a hasty defensive line was drawn up by the Tau battlesuits aided by the omnipotent hand of the North<br />
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But the heavy Ork vehicles Tank shocked their way through to deploy large Slugga Boy Mobs into the Fire Warriors lines, hitting a Broadside suit in the same combat.<br />
The Mega- Armoured Nobz launched from their trukk and smashed into the reeling Battlesuits wiping out all five for no loss and then eyed up a bigger prize......<br />
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The slugga boyz that had mugged the fire warriors and broadside now had to weather incoming fire from broadside units, path finders and riptides. The cover they clung too was all but useless thanks to Tau markerlights.<br />
But the bloodthirsty Nob managed to hold the 3 remaining boyz to mount a desperate assault on the Pathfinders unit in ruins,,,,,<br />
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Warlord Uzgut and his depleted unit of footslogging shoota boyz saw their chance for a good fight and with a WAAAGH slammed into one of the riptides as Cragtoof's Choppas hit the other. The Mega nobz hit a fire warrior unit (<i>code named speed bump!</i>). Despite getting lumps knocked out of the them the Riptides remained standing, just, but locked in combat.</div>
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With only the damaged riptides, 2 broadsides and a unit of Pathfinders (in combat) left on the field the Tau though better of it and jet packed off leaving the basilica to the Orks and the Vogen veteran, Uzgut!</div>
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+++++++++++++++++++++++++++++</div>
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Reminding Elliot (because he has read the campaign rules, sure, sure) we had experience to roll for he chose one of his Riptides to gain a roll on the gunnery chart gaining Tank Hunters.</div>
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As the winner I had 2 choices for units and chose Azog's Ardnutz (meganobz) who rolled on the melee table to gain furious charge, however as they already have this skill I was able to pick from the table choosing Fearless instead.</div>
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My second unit was Cragtoofs Choppas who gained hit and run (hmmm, not sure that's useful?)</div>
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So with no more fighting we move onto the next round of moves and with it a map upgrade! We now have pins! See the key to the right of the picture for army colours.</div>
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Finally a quick tot up of Victory Point Totals:</div>
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Simon 5</div>
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Elliot 9</div>
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Neil 14 (the basilica yields nothing to a non imperial army!)</div>
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Matt 13</div>
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Chris 6</div>
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Remember - you need at least 8 VPs to attack the Palace.</div>
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However the void shield controls are in the hands of the Orks and the shields remain UP!</div>
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<br />Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-78073690607678083522016-07-14T01:25:00.001+01:002016-07-14T01:25:33.974+01:00Introducing the Wolfs<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;"><span style="font-family: "arial";">Rune Priest Bjornsson had been tasked by Lord
Ragnar himself with consolidating the Imperial hold on Vogen.</span></span></span><br />
<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-family: "arial"; font-size: x-small;"></span></span><br />
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<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;"><span style="font-family: "arial";">“Floki….Sigemund, are the men ready?” Sigfast knew
they would be but in the battle barge’s war room protocols needed to be
followed.</span></span></span></div>
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<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;"><span style="font-family: "arial";">“The blood claws are chomping at the bit priest”
announced Floki with a grin on his face, “they are ready to blood the new
recruits”</span></span></span></div>
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<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;"><span style="font-family: "arial";">“Intel shows it may not be as easy as we thought
Lord Bjornsson” a call came from the banks of screens just outside the war room
doors.</span></span></span></div>
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<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;"><span style="font-family: "arial";">“Show me” Sigfast bellowed as he moved over to the
holotable, the main city had the standard green hue with the populated areas
showing up slightly white with the mass of the population, then as they looked
areas started to show red area’s which grew in size. They knew of the Chaos
Horde which had been left behind in hiding after the last war but this was new.</span></span></span></div>
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<span style="font-family: "arial";"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;">“What are we looking at?” Sigemund called, a serf
came in with a data slate and handed it to the Wolf Guard………..”</span></span><span style="font-size: x-small;"> </span><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;">Tyranids!!!”</span></span></span></div>
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<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;"><span style="font-family: "arial";">“Fleet wide access protocol” the Rune Priest said
in a calm yet booming voice, “This is Sigfast Bjornsson, ready the assault
craft, war is upon Vogen and we have been tasked by our Lord Blackmane to take
it to the Chaos filth, now we have alien scum wanting to taste our wrath” they
could hear his voice across the entire fleet as if he was stood next to each
and every one of them “For Russ and The All Farther let them wish they had left
this planet alone”<o:p></o:p></span></span></span></div>
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<span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 10.0pt;"><span style="font-size: x-small;"><span style="font-family: "arial";">……..The Hunt was about to begin.<o:p></o:p></span></span></span></div>
Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-16714912845663653002016-07-06T20:49:00.000+01:002016-07-06T20:49:06.182+01:00Say Hello to the Boyz<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-nRe82lBWnu8/V3rG6uMe_EI/AAAAAAAAB8A/UW9x56thMVMY5NpXApTEoyEQF2ZizNk4gCLcB/s1600/kroozer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="353" src="https://2.bp.blogspot.com/-nRe82lBWnu8/V3rG6uMe_EI/AAAAAAAAB8A/UW9x56thMVMY5NpXApTEoyEQF2ZizNk4gCLcB/s400/kroozer.jpg" width="400" /></a></div>
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As the weirdboy's muttering died away so did the green, electrical energy that was popping through the air. After coughing up a large gobbet of phlegm the wizened old weirdboy turned to his Warboss that was looming nearby.<br />
"Boyz sez theres a fight brewin' back on Khai-Zann, sum city named..."<br />
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"VOGEN!!!", the red eyes of the Warboss glinted.<br />
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"..err, yeah. Boyz sez there's beakies all over and...."<br />
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"Oi, Kaptin, turn this crate around!"<br />
Warboss Uzgut Foulbowel, Grand Overlord of the Kyn Shm system, turned to face the greenskin throng that had assembled on the command deck of the Killkroozer...<br />
"Boyz, we'z goin' back to Vogen!!"<br />
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A raucous "WAAAGHHHH" echoed around the large chamber only to drowned out by the noise of the kroozer's massive engines firing up....<br />
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<b>Uzgut FoulBowel, Grand Warlord of the Kyn Shm System</b></div>
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<a href="https://2.bp.blogspot.com/-nFNoZbIj3_4/V3rCnqy8VQI/AAAAAAAAB7s/eKhIzI8TSn09fBHUcqKVZ7HInngyfI2FgCLcB/s1600/warboss2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://2.bp.blogspot.com/-nFNoZbIj3_4/V3rCnqy8VQI/AAAAAAAAB7s/eKhIzI8TSn09fBHUcqKVZ7HInngyfI2FgCLcB/s320/warboss2.JPG" width="192" /></a></div>
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<b>Warlord Uzgut and his most trusted advisors / drinking buddies</b></div>
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<a href="https://3.bp.blogspot.com/-dFf16b3mme4/V3rCtq_zwvI/AAAAAAAAB7w/etfb0DVzapA48wS1_Z_CGJSPNFbHlRMTACLcB/s1600/megagroup1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://3.bp.blogspot.com/-dFf16b3mme4/V3rCtq_zwvI/AAAAAAAAB7w/etfb0DVzapA48wS1_Z_CGJSPNFbHlRMTACLcB/s320/megagroup1.JPG" width="320" /></a></div>
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(if you look carefully you can see two of the most recently conquered planets in the background!)</div>
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<a href="https://1.bp.blogspot.com/-O4XT2_IkQSw/V3rCcpI8aYI/AAAAAAAAB7o/8hnsuaWrRfsNLeYA6U0WEbTqTxi149OmQCLcB/s1600/mekboy1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://1.bp.blogspot.com/-O4XT2_IkQSw/V3rCcpI8aYI/AAAAAAAAB7o/8hnsuaWrRfsNLeYA6U0WEbTqTxi149OmQCLcB/s320/mekboy1.JPG" width="192" /></a></div>
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<b>Big Mek Dofnutz</b></div>
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Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-30765756844417916062016-07-05T21:58:00.000+01:002016-07-05T22:35:54.411+01:00The Wolfs ReturnWow it's been a while since we/me/any of us posted properly on here but with the kick off of a new 40k campaign it seems to have sparked a resurgence in blogging.<br />
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As much as I normally always use my Crimson Fists for campaigns I've alsways had a love for the Space Wolfs so decided I'd get back to my small army (arond 2k when finished).<br />
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So here is my WIP....Rune Priest Sigfast Bjornsson<br />
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<a href="https://2.bp.blogspot.com/-2tBbDRC9F5A/V3wcPoQwb-I/AAAAAAAAAVg/qMBl0-0DwCAx5SnNmD1oy830Eoy6Vo4WwCLcB/s1600/IMAG0314.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://2.bp.blogspot.com/-2tBbDRC9F5A/V3wcPoQwb-I/AAAAAAAAAVg/qMBl0-0DwCAx5SnNmD1oy830Eoy6Vo4WwCLcB/s320/IMAG0314.jpg" width="320" /></a></div>
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The basic model is coming from the standard Space Marine Librarian mainly becasue I think it's awesome.....with some little tweaks here and there I'm hoping to wolfy him up enough.<br />
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I've replaced the lower leg with a lower leg from a standard wolf leg as this has some runes already on it.<br />
I've also been using the Space Wolf accessory kit for a change of head and a wolf totem for the head of the staff so far, I'll possibly be getting some aid from Big Papa (if he's up for it) for a few more fidely bits.<br />
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More pics to follow as he gets done.<br />
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p.s. if there are spelling mistakes........tough!!!<br />
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<br />Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-32585256942160625352016-07-03T20:03:00.001+01:002016-07-03T20:03:48.826+01:00Vogen Wildlife - The TyranidsIt was under the cover of darkness that they entered Vogen. Their arrival on the planet Khai-Zhann had gone unnoticed and they faced no resistance as they swept through the eastern edges of the city.<br />
<br />
The mind behind their attack had ordered them to head towards the less resistant civilian portion of the city, attacking zones such as the administrative quarters and theatre district in order to gain a foothold in the population before mounting a full blown assault on the Palace of Peace.<br />
<br />
Late intel had revealed the existence of other forces in the city, but these would be no problem for the strength of the warriors at the disposal of Hive Fleet Fulminar, led by the Hive Tyrant that would be know to its enemies as Pesadelo Voando<br />
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<br />Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-25590499004486618172016-07-02T19:53:00.000+01:002016-07-02T19:53:56.573+01:00Vogen Campaign The Rules --or-- Anyone Know How to Upload Word File?!<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The Vogen Campaign<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"> “We thought it was over. We couldn’t have been
more wrong. Turns out the Night Lords left us a little present during the first
war. The presence of so much death, confusion and panic lit up like a firecracker
in the warp. Chaos was irresistibly drawn back to Vogen, hoping to feast on our
pain. As it turns out, so was everybody else; right now just about every other
heretic, alien and scumbag in the sector is fighting for a piece, either for or
against Chaos. They want our city bad. But they ain’t getting it.”<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Veteran Sergeant Hessel, 122nd Cadian
Regiment<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The Vogen Campaign is based on the
Imperial city of Vogen on the planet of Khai-Zhann.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The campaign is map-based; some of the
locations within Vogen are of varying strategic importance and hence have a
Victory Point total allocated to them according to their status. For instance,
a hab-block may be worth 1 VP, the Palace Grounds 4 VPs, etc. Some locations, however,
will earn you no VPs at all.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Basic Rules<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The way the campaign is played is as
follows:<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Each
player picks an army of 1500 points from their respective codex. They should
pick (and name!) the model to be their Warlord for the campaign. On the first
game whatever Warlord trait is rolled is kept for the campaign, though new traits
can be gained (see experience later). Lists can be changed from game to game
though a “static” list should be encouraged and will gain benefits when units
gain veteran abilities (see experience later).<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Each
player has a number of coloured indicator pins (available from any stationery
store) which should bear their initials. The pins can be colour-coded depending
on which army the player uses, green for Orks, blue for Eldar, gold drawing
pins for NPCs, etc.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">3.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Each
player starts with one pin at a random square on the map’s edge; the place
where your forces have breached the walls, their HQ, etc. This will be
determined by the campaign organisers in the first week of the campaign. A
square with one of your pins in is occupied by your forces.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">At
regular intervals during the campaign (every week or so), each player may place
another pin in a square next to one of their existing pins, even if the border
between them is very small.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If
two pins of different colours are in the same map square, play a game of 40K
with the owner of the other pin. The loser removes his pin altogether, the
winner claims that square by leaving his in place. If there are already two
pins of different colours in a square, you may not move into it (no three- or
four-player games unless the campaign organisers specifically say so…)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">6.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If
you lose all your pins, you’re out of the campaign!<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">7.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Games
are of any agreed points value, and use a randomly determined mission unless
specified otherwise in the location information (See Vogen Locations).<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">8.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If
your pin occupies a location with a Victory Points value and there are no
opposing pins in that location, you can claim those points to add to your total<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">9.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">At
the end of the campaign (decided by the campaign organisers), the player with
the most Victory Points in total is the winner.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">That’s the basic premise. This ensures
everybody fights over locations of strategic importance. However, not everybody
is available whenever someone else feels like having a scrap, so these rules
are adjusted as follows.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Advanced Rules<o:p></o:p></span></b></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; font-style: normal;">
</span></span></i><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Instead of adding another pin, you may FORTIFY one
existing pin. Add a dot • (clearly marked) to the pin you have fortified. When
fighting a game in this location, you have an extra 100pts to spend on
Fortifications. This may be done more than once, adding 100pts per
fortification and another dot to the pin, but no more than three times in any
one location. Some of the locations already have fortifications, eg (•••) would
mean someone defending that square may spend 300 extra points on Fortifications.
<i>This can be used as an alternative to aggressive tactics if you’re simply
too busy to play.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Certain
critical areas of the map have certain special rules and scenarios (a cathedral
may give Sisters players more Faith points per battle, a Gun Tower
automatically means the High Ground scenario is played, etc.). These are listed
on the separate document detailing Vogen’s important locations (see the website
address above).<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">3.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">No
assassins may be used unless specified in the location brief.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraph" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal;">
</span></span><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If
you are not present for a while, tell the campaign organisers and they will
fortify one of your squares every campaign phase. If you just can’t be
bothered, forget to make a move or to tell the organisers, you miss out, as you
cannot have a ‘backlog’ of turns and do them all at once.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: 0.0001pt; text-indent: -18pt;">
<!--[if !supportLists]--><i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5.<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; font-style: normal;">
</span></span></i><!--[endif]--><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If two or more of your pins have been moved into the
territory of the same enemy, all of these contested squares can be resolved by
the same battle. This allows you to push forward in the surrounding zone if you
are doing well in a protracted battle; the game is representative of a larger
struggle. If a game is already in play in an unfortified square, fortifications
in other squares resolved by the ongoing game are ignored (forces have broken
through the weak point in the line). <i>FOR EXAMPLE: Adi and Graham are playing
against each other. Due to the fact they cannot play often, the game runs on
for a couple of campaign turns. Normally, another pin would be placed in this
time, but the players are anxious not to take on any more opponents just yet.
Adi is doing well in the game. Therefore, Adi decides to put a pin in another,
different square occupied by Graham’s forces (this must be next to Adi’s
uncontested territory). Graham, playing defensively, decides to fortify (•) a
nearby square. The game they are already playing decides the fate of ALL
contested squares between Graham and Adi.<o:p></o:p></i></span></div>
<div class="MsoListParagraphCxSpLast">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Gaining Experience<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">As your warriors gain in experience,
so their ability, courage and reliability will increase. Seasoned Warriors
learn even from defeat, but a string of victories will see your troops go from
green recruits to experienced veterans able to face any terror the galaxy has
to throw at them.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">At the end of each game, nominate a
unit in your army in your army you believe performed well, deserves a medal or
has the eye of the gods upon it. This unit must not have been wiped out at the
end of the game. Choose an appropriate table from those below and roll on it to
see what ability the unit gains. The winner may nominate two such units and the
loser one. If the game was a draw both players nominate one.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The unit benefits will benefit from a
new veteran ability for the rest of the campaign. It is possible for a unit to
gain multiple veteran abilities in this way, but it may not take duplicates of
the same skill. If you roll duplicate on the second or subsequent roll, you may
choose which ability the unit gains. In addition, once a unit has received an
ability from one of the tables all its future rolls must be on the same table.
This reflects the specialism that comes from experience.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Warlord Experience<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If your Warlord is the unit that is
chosen as the recipient of a veteran ability AND you won the game instead of
choosing two units and rolling on the tables below you may make a single roll
on the Warlord Trait table, that you have previously rolled on, and gain a new
trait.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Veteran Ability
Tables<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="height: 11.1pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #B8CCE4; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">D6<o:p></o:p></span></div>
</td>
<td style="background: #B8CCE4; border-left: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Fieldcraft Veteran
Ability<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 1;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Infiltrate<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 2;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Move through cover
or skilled rider<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 3;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Stealth<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 4;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Scout<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 5;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Fleet<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 6; mso-yfti-lastrow: yes;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Fearless<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<table align="right" border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 6.75pt; margin-right: 6.75pt; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-anchor-horizontal: margin; mso-table-anchor-vertical: paragraph; mso-table-left: right; mso-table-lspace: 9.0pt; mso-table-rspace: 9.0pt; mso-table-top: -95.15pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="height: 11.1pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #B8CCE4; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="mso-element-anchor-horizontal: margin; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 9.0pt; mso-element-left: right; mso-element-top: -95.15pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt; line-height: 115%;">D6<o:p></o:p></span></div>
</td>
<td style="background: #B8CCE4; border-left: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Melee Veteran Ability<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 1;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Feel no pain<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 2;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Furious Charge<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 3;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Counter-attack<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 4;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Hit and Run<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 5;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Preferred Enemy<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 6; mso-yfti-lastrow: yes;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Fearless<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="height: 11.1pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #B8CCE4; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">D6<o:p></o:p></span></div>
</td>
<td style="background: #B8CCE4; border-left: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Gunnery Veteran
Ability<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 1;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Night Vision or
Acute Senses<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 2;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Relentless<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 3;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Relentless<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 4;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Tank Hunters<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.1pt; mso-yfti-irow: 5;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.1pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Tank Hunters<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 6; mso-yfti-lastrow: yes;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 26.7pt;" valign="top" width="36"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 163.0pt;" valign="top" width="217"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Fearless<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<table align="right" border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: 6.75pt; margin-right: 6.75pt; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-table-anchor-horizontal: margin; mso-table-anchor-vertical: paragraph; mso-table-left: right; mso-table-lspace: 9.0pt; mso-table-rspace: 9.0pt; mso-table-top: -86.45pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="height: 11.1pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #B8CCE4; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="mso-element-anchor-horizontal: margin; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 9.0pt; mso-element-left: right; mso-element-top: -86.45pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt; line-height: 115%;">D6<o:p></o:p></span></div>
</td>
<td style="background: #B8CCE4; border-left: none; border: solid windowtext 1.0pt; height: 11.1pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Vehicle Crew Veteran Ability<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 1;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">+1 BS<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 23.5pt; mso-yfti-irow: 2;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 23.5pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 or 3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 23.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Re roll Dangerous terrain tests<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 23.5pt; mso-yfti-irow: 3;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 23.5pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4 or 5<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 23.5pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Ignore Shaken results<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 11.75pt; mso-yfti-irow: 4; mso-yfti-lastrow: yes;">
<td style="background: #B8CCE4; border-top: none; border: solid windowtext 1.0pt; height: 11.75pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 40.85pt;" valign="top" width="54"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 11.75pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 157.65pt;" valign="top" width="210"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">+1 AV all facings (max 14)<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Losing Experience<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If a unit with a veteran ability ends
a game below half strength or having fled the battlefield it will lose one
veteran ability. If the unit was wiped out, it will lose two. Randomise which
if applicable. In the case of the Warlord they will always retain the trait
they started the campaign with.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Veteran abilities are only as
effective as part of a larger, cohesive force. If units around the veterans
change then previously solid tactics and skills could no longer be effective.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">To represent this if an army list is
changed from game to game there is a chance skills are lost (become ineffective
or obsolete). When setting up a new game with the army list that’s changed roll
on the table below for each veteran ability/warlord trait gained. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div align="center">
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="height: 12.45pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td colspan="2" style="background: #B8CCE4; border: solid windowtext 1.0pt; height: 12.45pt; mso-background-themecolor: accent1; mso-background-themetint: 102; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 175.95pt;" valign="top" width="235"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Points changed by<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 12.45pt; mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">0-99<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">n/a<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 12.45pt; mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">100-200<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">6+<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 12.45pt; mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">201-450<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5+<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 12.45pt; mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin: 0cm 0cm 0.0001pt 72pt; text-align: center; text-indent: -72pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">451-700<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4+<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 12.45pt; mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">701-1000<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 12.45pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">3+<o:p></o:p></span></div>
</td>
</tr>
<tr style="height: 13.15pt; mso-yfti-irow: 6; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 13.15pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1001-1500<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 13.15pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.95pt;" valign="top" width="117"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2+<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
</div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">That’s all Very Lovely
But how do I Win?<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">It’s not about the winning, it’s about
the taking part…..AND winning!<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">As the Campaign starts Vogen is
besieged on all sides by the ravaging hordes seeking to oust each other from
the city and claim it as their prize.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">To this end the City’s Governor has
fled to the palace with his defending forces and activated the ancient void
shields to stop any attackers entering (or anyone leaving!) the palace.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The only way to win is to knock down
the void shield, enter the palace and seize control, flattening the Governor
and his force in the process. (see palace and generatorium locations for more
details on how to do this)<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">The Vogen Campaign
Map Location Special Rules<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">122</span></b><b><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;">nd </span></b><b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Cadian HQ<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">One of two islands of resistance to
von Guyen’s rebels, the commander of the 122</span><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;">nd </span><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Cadians, Colonel Karnow had anticipated the
rebellion and put his HQ on high alert. Karnow ordered the bulk of the regiment
to remain billeted in their fortified camps to the north of the city, trusting
that the KZ-PDF could contain any trouble that occurred. This proved to be a
costly mistake as the majority of the KZ-PDF had gone over to the rebels and
much of Karnow’s forces were trapped outside the city. Thousands of frenzied
cultists hurled themselves at the Cadians HQ, but the defences were well
planned. Heavily fortified bunkers, minefields and razorwire protected every
approach and eventually, the rebels were forced to settle for simply containing
the Cadians. Only when reinforcements fought their way to the city to relieve
their comrades did the re-conquest of Vogen become possible.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2/4 VICTORY POINTS: <i>Imperial Guard
players may claim their base for 2 Victory points. It counts as having two
‘dots’ of fortifications. However, if the base falls, the player that takes it
can claim the Imperial Guard base for 4 victory points as the Guard’s morale is
broken.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Administrative
Quarter<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The commerce that is the lifeblood of
Vogen is regulated and controlled from here, by the fiscal accountancy scribes
and legislative scholars of the Imperial Office of Outlays. These loathed, but
necessary, officials pen the multitude of laws and regulations that govern and
monitor the mercantile and financial activities of the populace. Almost as soon
as the first shots of the rebellion were fired, the citizenry of Vogen began
tearing down the buildings here with savage abandon and it not certain whether
rebels or loyal citizens perpetrated these acts of violence. Despite the fierce
fighting nearby at the gates of the Adeptus Arbites Precinct House, Imperial
scribes attempted to restore some kind of order to their destroyed records, but
the vengeful populace had proven to be exceptionally thorough. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Angel Square<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">This was once the site of many
hundreds of Imperial celebrations in Vogen’s long history, thousands of
jubilant citizens flocking to hear the proclamations of the Ecclesiarchy from the
nearby Basilica. Coronations, declarations of war and knighthoods have all
taken place under the shadow of the massive statue of Sanguinius that casts its
steely gaze across the square. Formerly Celebration Square, the site changed
its name when the immense statue of Sanguinius was erected to commemorate those
of the Blood Angels Chapter who gave their lives in the defence of Khai-Zann,
during the Myele Insurrection. The statue is a great and potent symbol of
Imperial power, and if it should be toppled by the forces of evil, the effect
on the morale of the Imperial forces would be devastating.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4 VICTORY POINTS: <i>If a non-Imperial
player takes Angel Square, they can elect to topple the statue at the centre of
the square. If this occurs, all Imperial forces (Imperial Guard and all their
variants, Sisters of Battle, Adeptus Arbites, and all Space Marine Chapters)
suffer from –1Leadership for the whole of the next Campaign phase.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Arbites Precinct<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The second island of resistance left
within the city when the rebels began the Khai-Zhan uprising, the Precinct
House of the Adeptus Arbites saw some of the heaviest fighting of the war. The
grim and imposing façade of the Judges headquarters, studded with pillboxes,
loopholes and gun nests, is a fearsomely well-defended building and every
approach is heavily mined and protected by yard upon yard of razorwire. Using
their connection to the water purification plant, the Judges were able to
infiltrate the entire city, springing ambushes on unwary rebels and plant booby
traps in their midst. In the latter stages of the war, regiments of loyalist
KZ-PDF were able to use the Arbites Precinct as a jumping off point as they
cleared the north wall of the city towards the North Road Gate.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4 VICTORY POINTS: <i>Any player
wishing to occupy the Precinct House must first oust the Adeptus Arbites
stationed there. Find a willing Imperial Guard player and play a game against
them. If you win, you may occupy the Arbites Precinct House. The Precinct House
already has two ‘dots’ of Fortifications.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Basilica Imperius
Dominatus<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The oldest structure in the capital
city, the Basilica Imperius Dominatus, or Basilica as it is more commonly
known, is the hub of the Imperial cult of Vogen. Every day the priests of the
Ecclesiarchy rang the faithful to worship and despite horrendous damage
suffered during the fighting, the preachers and minor functionaries continued
to lead the faithful in prayer over the crash of artillery and rattle of
gunfire. On the third day of the war, warriors from the Night Lords Chapter of
Chaos Space Marines overran the Basilica and murdered every one of the priests,
hanging their mutilated corpses from the statuary around the temple’s
cloisters. These terror tactics would prove to be a miscalculation as they
merely spurred a wrathful population to unheard of acts of zealotry,
recapturing the Basilica from the Night Lords despite horrific losses and
bloodshed. The ruined shell of the Basilica once again echoed to the sound of
Imperial<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">hymns and prayers, remaining in
loyalist hands for the remainder of the war.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2/4 VICTORY POINTS: <i>If a Sisters of
Battle player controls the Basilica, they benefit from D3 extra Faith points in
every battle they play. The Basilica is worth 2VPs to non-sister Imperial
players, and 4VPs to Sisters and non-Imperials; as the Basilica is a potent
symbol of Imperial authority and cannot be seen to fail.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Building 235<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">With the destruction of Vogen’s
genatorium, von Guyen’s techs were forced to rig a temporary power grid in a
nearby building. With jerry-rigged energy generators connected to the
underground geysers, von Guyen was able to supply power to his traitorous army.
However, once Imperial auguries had identified the building, its destruction
was immediately assigned to a battalion under the command of lieutenant
Badenhall of the 122</span><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;">nd
</span><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Cadians.
After three hours of fighting, the building was captured with a casualty rate
of 83%. It was later discovered that the generator machines had been removed
from the building to another location before the assault was launched.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4 VICTORY POINTS: <i>The High Ground
mission is always played in this location with Building 235 as the objective<b>.<o:p></o:p></b></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Cartel House
Dwellings<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">When the families of the various
family cartels journey to Vogen, they reside in magnificent townhouses in the
segregated western quarter of the city. The rebellion had, in part, been fuelled
by Governor Kadulus’ excessive profit skimming which resulted in a terrible
financial burden being placed on the workforce. When the rebellion broke out,
many amongst the rebellious populace saw this as a chance to take back their
hard-earned wealth from those who had profited from their toil and sweat. Many
of the fine townhouses were ransacked and their occupants murdered before they
could escape. When Imperial forces began clearing the district in preparation
for their attack towards the North Road Gate, they were forced to destroy armed
gangs of squatters who had taken up residence in the houses of those they had
murdered and attacked anyone who came near. Desperate to hold onto what they
saw as rightfully theirs, the commencement of the Imperial assault had to be
delayed several days as vicious skirmishes were fought amongst the ruined
finery of the wealthy to dislodge the squatters.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1 VICTORY POINT.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Dealers’
Accommodation<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The middle-men who negotiate the sales
and prices of the Vogen kelp cakes to off-world buyers often travel far and
wide across the landmass of the planet to secure the best prices. When they
travel to Vogen it is customary for them to stay in this fashionable district,
enjoying the lavish hospitality of the family cartels. By day they work in the
sweat pits of the Vogen Trading House and by night enjoy the exotic delights of
the Pleasure districts. When hostilities erupted, many of the fine hotels were
largely unoccupied, and were subsequently occupied by von Guyen’s officers. An
Imperial kill team, posing as citizens pressed into the rebel’s service,
infiltrated the hotel and were able to administer a lethal toxin to the wine at
a banquet celebrating the capture of the Palace of Peace. The upper echelons of
the rebel command structure were thrown into disarray by the subsequent deaths
and the traitor army was paralysed for nearly twelve hours.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Imperial forces used this time wisely,
fortifying their positions and advancing into strategic positions within the
city. Following the mass poisoning, rebel officers became much more cautious,
moving from building to building, eventually abandoning the district as more of
their number succumbed to explosive booby traps and time delayed bombs.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS. <i>A Callidus
Assassin is still operating here and may be used by Imperial players at the
normal points value.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Execution Square<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">When the defence laser batteries were
constructed on Gibbet Hill, public executions were moved to the more sheltered
location of Khai-Zhan square, which was renamed, with typical Arbites
imagination, Execution Square. Lawbreakers, heretics, traitors and witches were
dragged in chains to the centre of the square and either shot or burned at the
stake for the citizenry’s edification. For the majority of the war, Execution
Square served as a staging area for the rebel army of cultists as they laid
siege to the Adeptus Arbites precinct house. For days the rebels hurled
themselves at the bronze gates of the Judges, but could not breach the
defences, losing thousands of their number in a matter of hours. Eventually von
Guyen realised he was achieving nothing other than depleting his own army and
settled for simply preventing the Arbites from breaking out, though he was
unsuccessful even in that.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2/4 VICTORY POINTS: <i>4 Victory
Points for Chaos players, 2 for all others.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Genatorium<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Virtually all of Vogen’s power comes
from coastal wave generators and is channelled to the northern genatorium. From
here, power is distributed throughout the city and this was one of the first
buildings targeted by von Guyen’s rebels. The heroic resistance of loyalist
KZ-PDF units gave the workers time to booby trap the machinery with crude
explosives and the resulting detonation flattened buildings for two hundred
yards in all directions, opening a breach in the north wall. The area around
the Gentorium became a no-man’s land as automated underground turbines
continued to pump out scalding hot water in man-killing steam geysers. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">There is still enough power running
through here to power the ancient void shields that protect the palace from
attack, as long as the generators remain on…..<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS:<i> Steam
Geysers: There are D6 + 1 geysers on the battlefield (to be marked by
cotton wool). The geysers are placed randomly on the field so that two geysers
are at least 8” away from each other and they are 6” away from the table edges.
At the start of their turn each unit within 6” of a geyser suffers from 2D6 + 1
hits of strength 2. These hits are handled by the normal shooting rules.</i></span><span class="apple-converted-space"><span style="background: #f1f1f1; color: #444444; font-family: "segoe ui" , "sans-serif"; font-size: 8.5pt;"> <o:p></o:p></span></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Additionally if you
control the Generatorium then at the start of your turn in the Campaign Phase
you may blow up the generator which will deactivate the void shields around the
palace leaving it open to attack.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Gibbet Hill<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Situated on an exposed and windswept
rocky island to the northeast of the city walls, Gibbet Hill has always had
associations with death. Once, convicted murderers were hung by the neck until
dead here, but now it is a fortified gun emplacement. When public executions
were moved to the more sheltered location of Execution Square by popular
demand, the hill was fortified and defence laser silos constructed atop the old
detention complex. Gibbet Hill was the scene of fierce fighting due to its
elevation above the city. Though only fifteen metres or less above sea level,
it provides a vantage point from which the Imperial palace can be bombarded.
The fortress changed hands many times during the fighting, until there was
virtually nothing left of the original buildings.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5 VICTORY POINTS: <i>If you control
the arsenal of laser silos on Gibbet Hill you may use preliminary bombardment
in every game you play. You may also destroy one ‘dot’ of Fortifications in any
square or location per campaign phase.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Gun Towers and
Sniper’s Alley<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">These heavily armoured gun towers
changed hands many times over the course of the war, their strategic location
overlooking the Basilica and law courts making them ideal vantage points for
forward artillery observers and snipers. Indeed these were among the few
structures that survived the war relatively intact, despite attempts by both
sides to reduce them to rubble. Chentelle Street, the long road that led from
Harikon’s Bastion on the south wall to the gates of the Palace of Peace became
known as Sniper’s Alley and, soon, it was a brave soldier who dared to try and
cross from the east side of the city to the west.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS per gun tower
location: <i>Each of the Gun Towers has both Lascannon and Heavy Bolter Sentry
Guns, set on point defence mode. They are elevated 8”. Once the location is
claimed, they will fire upon the nearest enemy target every turn. High Ground
is always played in these locations, with the gun towers themselves as the
objective.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS for Sniper’s Alley
South,<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4 VICTORY POINTS for Sniper’s Alley
North:<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">A Vindicare Assassin
is operating in Sniper’s Alley and may be used by Imperial players at the
normal points value. The Gauntlet is always played in these locations.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Hab-blocks Alpha,
Beta, Gamma, Delta.<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">When the forces of Chaos hit Vogen
like a thunderbolt, much of the habitation districts were leveled by artillery
duels between rebel and loyalist forces. Many of the workers had looted the nearby
mercantile districts and were unwilling to relinquish their new possessions.
When forces from both sides attempted to traverse this rubble choked wasteland,
they found themselves under attack from blackened and wretched gangs of
workers, driven mad by the shelling, who steadfastly refused to abandon their
homes. Fiercely protective of their shattered domains and obsessed with
obtaining more of their filthy possessions, the area swiftly attained a
dangerous reputation where a lone sentry could be dragged into the shadows by
crazed looters and murdered for the laces in his boots.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1 VICTORY POINT PER HAB: <i>If a model
is All On Its Own at the beginning of any turn, remove it<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">from play as it is
mobbed and murdered by a band of armed scavengers.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If you have all the
Hab-blocks under your control, they are worth 8 VPs in total.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Hab-blocks Epsilon
& Zeta<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Largely demolished during the
fighting, this region became a relative haven for refugees displaced by the
fighting. Both forces attempted to clear the area several times, as the camps made
ideal staging areas for saboteur teams to operate from in secrecy. Riots were a
regular occurrence in this district, erupting as citizens, both loyal and
traitor, would fight for scraps of food and their possessions.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1 VICTORY POINTS EACH<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Harikon’s Gate<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">These swallow-tailed bastions guarded
the eastern approaches to Vogen and the river crossing at Cho-Kai Bridge. These
bastions were to play little part in the conflict as the rebels were already within
the city and their open rears rendered them largely useless in terms of
attacking the city.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">0 VICTORY POINTS<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Imperial Senate House<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The Senate House was built when Vogen
was first founded and, at the time, stood as a symbol of co-operation between
the planet’s various family cartels. Local laws were passed here and disputes
between the cartels resolved. During the uprising, the building was more or
less empty and von Guyen’s men seized the Senate House in little under an hour.
As a tactical base it was practically valueless, as its plan was indefensible
and its structure unfortified. Early on in the fighting, it was used as an ammo
dump by von Guyen’s troops, but when Imperial saboteurs managed to detonate the
ammunition, it was abandoned. When Cadian troops attacked from the north, they
pressed it into service as a field hospital and it was said that the screams of
the wounded could be heard over the incessant artillery barrages as far away as
the Ecclesiarchal palace in the southern quarter.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">1 VICTORY POINT<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Mercantile and
Pleasure Districts<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The once prosperous mercantile and
pleasure districts, popular with the moneyed members of society, lay to the
north of the Palace of Peace and were a target of opportunity once the
rebellion began. Looters from the nearby worker habs took the chance to
‘liberate’ much of the merchandise from this district in the mistaken belief
that this uprising was a simple civil matter and they could wait it out in
comfort. The fighting in these districts was fierce as the main push of the
Cadians northern forces advanced through here once the Imperial Fists had taken
the Genatorium breach.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS EACH<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">North Road Gate<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">When the re-conquest of Vogen began,
the loyalist forces used the Arbites Precinct as a jumping off point, fighting
their way through every building and street along the north wall until
capturing the North Road Gate. This enabled loyalist KZ-PDF and Cadian
regiments besieging the northern wall access to the city. With the capture of
the North Road Gate, the rebellion was effectively over, though this would not
be recognised until the fighting had ceased. Imperial forces were now able to
penetrate deep into the city virtually unopposed and bring up large scale
breaching batteries with which to hammer the walls of the Imperial palace. <o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4 VICTORY POINTS: <i>If you control
the North Road Gate, you may re-roll any unsuccessful reserves rolls you make
in all locations.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Palace Gate<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The lavishly decorated Palace Gate on
the eastern wall was one of the first symbols of Imperial rule to fall when von
Guyen’s rebels struck. Adorned with larger than life marble statues of Governor
Harikon Kadulus and his immediate family, the gate stood as a monument to his
greed and vanity. Protected from the east by two vast bastions, the gate was
well defended from an enemy outside the city walls, but vulnerable to traitors
within. The opening of the rebellion was signaled by the detonation of
breaching charges at its base, destroying the gate, toppling the vast statues
and completely blocking the eastern road from the city.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">0 VICTORY POINTS: <i>The Palace Gate
has been destroyed and is tactically worthless. However,<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">the Bastions on
either side are heavily fortified and count as having two ‘dots’ of
fortifications</span></i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Palace Grounds<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">This once fertile and pleasant park
was used for state functions and gala dinners of the Governor when Vogen’s
temperamental summer would allow such events to be held outdoors. These events
were said to be magnificent and only those members of Vogen’s mercantile
cartels who currently enjoyed the Governor’s favour would be invited. However,
the ornamental gardens and lush orchards of the palace grounds were burned to
the ground in the early stages of the war to prevent enemy infiltrators from
approaching the palace undetected.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">4 VICTORY POINTS PER HALF: <i>The
grounds consist of hectares of rolling greenery, with much<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">of the vegetation now
burnt to the ground. All games in these regions follow normal Warhammer<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">40,000 rules. Use a
standard green table and scenery. The grounds cannot be fortified.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Palace of Peace<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The Governor’s Palace sits at the
centre of Vogen and is perhaps the oldest structure on the planet, with the
exception of the Ecclesiarcial temple. Cunningly designed by Leonos del Torquemas
to be both an architectural masterpiece and impregnable fortress, the palace is
designed to be a maze to those not familiar with its layout. Numerous blind
alleys and killing grounds masquerade as ornamental hallways and marble flagged
plazas, every square inch covered by concealed bunkers and decorative
loopholes. Three centuries ago, in response to increased warp storm activity
around the Eye of Terror, Imperial engineers strengthened the walls of the
palace, obscuring much of its beauty, but rendering much of the structure
virtually indestructible. Only after an immense bombardment from the Vogen Law
courts was a breach finally blasted in
the walls and the Adeptus Arbites, who had so bravely held their precinct throughout
the rebellion, were granted the honour of leading the final assault on the
palace. The rebels died to a man and, deep in the palace dungeons, the
victorious Arbites discovered the bodies of von Guyen and Governor Kadulus.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">10 VICTORY POINTS: <i>This is a
fortress, indispensable in times of war and the jewel in the crown<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">of Vogen. The Grand
Assault scenario is always played here. It already counts as having three ‘dots’
of fortifications.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">You may not move into
the Palace unless you have a solid foothold in Vogen. Such a massive undertaking
as claiming this fortress requires well-established supply lines, troop bases
and specialist equipment. Therefore, to take the Palace you must have garnered
no less than 8 Victory Points and the void shield generator must have been
blown up (see generatorium, above).<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The palace is
occupied by the Governor and his defending forces. Another player(s) will
command these defenders.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If you lose control
of the Imperial Palace in the Grand Assault, you must lose D3 pins as well as the
pin claiming the Palace as your forces are routed. These must be the pins
nearest the Palace of Peace.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">If you win then Vogen
(and the campaign victory) is yours as your forces have gained superiority over
the city. It will only be a matter of time before the other attackers are
destroyed or sent fleeing from the city.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Railhead Depots and
Terminus<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The major rail artery from the massive
harbour facilities on Vogen’s southern coast enters the city next to the HQ of
the 122</span><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;">nd
</span><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Cadians
where every item of rolling stock is vigorously checked before it enters the
city. Suicide bombers packed a train with high explosives and drove it through the
gates of the railhead terminus before detonating it. Fortunately, the blast
shielding of the Cadian HQ protected it from major damage, but the devastation
wreaked within the rail terminus was catastrophic and 90% of the facility was
damaged beyond repair. Throughout the fighting, the smashed railhead had to be
swept regularly for enemy saboteurs en route to the Cadian’s HQ and fierce
battles erupted in the twisted metal graveyard as von Guyen’s troops attempted
to break the Cadians resistance.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS EACH: <i>If you
control either the railhead depots or the terminus, you may assault the 122</i></span><i><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;">nd </span></i><i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Cadian HQ from this
location. This bypasses the fortifications of the 122</span></i><i><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;">nd </span></i><i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">HQ.<o:p></o:p></span></i></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Spaceport Complex<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The reason for Vogen’s continued
dominance of planetary affairs, the sole spaceport on the planet is where all
Vogen’s imports and exports arrive and depart. The landing fields and warehouse
complexes stretched far to the north of the city and Imperial forces were
forced onto the defensive as traitor units attempted to wrest control of the
facilities. Units of the Cadian 122</span><sup><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;">nd</span></sup><span style="font-family: "arial" , "sans-serif"; font-size: 6.5pt;"> </span><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">stationed outside the city walls were able to
lend their strength to the defence of the spaceport, but were annihilated when
Thunderhawks carrying debased warriors of the Night Lords Chaos Space Marines
dropped from orbit and struck within the defensive perimeter. Reinforcements from
the north, in the shape of fresh regiments of Cadians retook the spaceport
several days later, but it was only to find the landing platforms and runways
cratered and booby-trapped. Engineers from the Departmento Munitorum worked
non-stop for days to repair the sabotage and soon fresh troops were able to be
brought in from off-world.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">0 VICTORY POINTS: <i>Any forces with a
pin in the Spaceport Complex may place a pin in <b>any </b>unnamed location on
the map (it does not need to be adjacent to a square occupied by that player).
They may not place a pin in a named location. They may also Deep Strike any
units they wish to keep in reserve if the scenario uses the Reserves rules.</i><b>
<o:p></o:p></b></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Trading Houses<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The main business of Vogen took place
here, in the heaving, sweating floor of the trading house as the cartel’s
representatives negotiated with off world buyers. Competition was fierce and
fights common as the methods of sale frequently became little more than brawls.
Von Guyen’s troops neglected to seize this building early in the fighting and
by the time his troops moved into the building, the major financial resources
of the family cartels had been transferred off world, depriving von Guyen of a
major source of funds with which to motivate his troops. Von Guyen had the
buildings demolished by artillery in a fit of pique, a decision which would
later cost him dear as it allowed the Imperial counter-attack to reach the
northern walls with an abundance of cover and his own forces with nowhere to
mount an effective holding action.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Vogen Law Courts<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">The foremost authority on the planet,
the law courts were the preserve of the wealthy, where members of the
mercantile cartels would bring any grievances to the Chief Judge of the Adeptus
Arbites. Only the most serious and public cases were tried here and frequently
these attracted the avid attention of the masses. During the reconquest of
Vogen, Imperial officers quickly realized that the capture of the Law courts
was a necessary precursor to the assault on the Palace of Peace. The south wall
of the palace had been under repair when the uprising occurred and the position
of the Law courts, so close to the damaged section of wall, made it a logical
position for Cadian heavy artillery pieces. Von Guyen’s forces realised this
also and fought tooth and nail to deny the Cadians occupation of the building.
Some of the most desperate fighting of the war took place in the streets
surrounding the Law courts as both forces attempted to wrest control of the complex.
Eventually, the building was to fall into Imperial hands when warriors of the
Imperial Fists arrived and swept the defenders from its corridors and rooms.
The bombardment of the palace walls could now commence.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">5 VICTORY POINTS: <i>Any player
controlling the Arbites Law Courts may discount two ‘dots’ of fortifications
when attacking the Palace of Peace.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Vogen Theatre House<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Patronised by the wealthy members of
Vogen society and trade negotiators, the finest works of Imperial playwrights
were performed here. The building’s enormous armaglass dome was said to be the
most magnificent example of Leonos del Torquemas’ work, the architect who also
built the Palace of Peace. Actors once trod the boards here, re-enacting the
heroic deeds of the Emperor and his Primarchs, but one of the first shells
fired by the rebels scored a direct hit on the armaglass dome as the Governor’s
players enacted scenes from the infamous ‘Downfall of Vandire’. Lethal shards
of glass, each as large as a man’s arm, slashed downward, killing hundreds of
theatre goers in seconds. A second shell followed the first, demolishing the
east wall and killing the actors in its fiery detonation and there were those
amongst the survivors who claimed that, given their performance, this was a
blessing in disguise.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">2 VICTORY POINTS<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<b><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Water Purification
Plant<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Since 98.3% of Khai-Zhan’s surface is
ocean, the water requirements of the populace is easy to meet, although the
high salt content of the water requires rigorous purification before it is fit
for human consumption. The vital nature of this facility made it a prime target
for the rebels, but its strategic location next to the Arbites precinct made
its capture an extremely difficult proposition. The rebels’ reluctance to
flatten the plant with artillery played into the hands of the Arbites, who used
the underground pipe system to launch raids behind the rebels’ lines and
throughout the city. Vicious battles were fought as the rebels attempted to
wrest control of the purification plant from the Arbites and provide their
soldiers with a readily available source of fresh water, rather than the
desalination capsules they were forced to rely on.<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">0 VICTORY POINTS: <i>Any forces
occupying the Water purification plant may use any unnamed location on the map
when they place a pin (it does not need to be adjacent to a square occupied by
that player). They may not place a pin in a named location.<o:p></o:p></i></span></div>
<div class="MsoNormal">
<i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt; line-height: 115%;">D3 units per game may set up as infiltrators
if you own this location.</span></i><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt; line-height: 115%;"><o:p></o:p></span></div>
<br />
<div class="MsoNormal">
<br /></div>
Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-8983691111182168502016-06-28T21:31:00.000+01:002016-06-28T21:31:14.867+01:00Hey, The Lights Are Still on!He...Hello?<br />
<br />
So the blog still exists!<br />
<br />
Its been a while but I thought I'd actually use the blog again, so in between writing my thesis on "Whats App Killed The Blog" I'll throw the odd post up here.<br />
<br />
Mostly it'll be to track the 40K Campaign we've just kicked off but who knows, maybe I'll feel inspired to blog some more things too!<br />
<br />
<b><u>Return to Vogen</u></b><br />
<br />
So some of us decided a 40K campaign would be a good idea as its been a while and whilst I had grand ideas of writing a system spanning epic (one day, one day) an old adage came back to me - Keep It Simple.<br />
So the Vogen campaign from White Dwarf number, err, really old, came back to me.<br />
I really enjoyed planning this and its largely what brought us together as a group in the first place!<br />
Touching!<br />
I mean, it IS touching, not touching in the group.....<br />
Anyway......<br />
<br />
I found the rules online have dusted them off and fitted them to the current edition. I also plan to make a dedicated page to upload the rules, maps, armies, anything relevant too as well. Soon.<br />
<br />
To kick off I present the map following the opening moves:<br />
<br />
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<a href="https://1.bp.blogspot.com/-Z46NJQu239Y/V3LdRX3lQeI/AAAAAAAAB68/AkXBUjoUwb0wQXnYMG-VOfUo6qYwiPdqwCLcB/s1600/20160628_205754.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="384" src="https://1.bp.blogspot.com/-Z46NJQu239Y/V3LdRX3lQeI/AAAAAAAAB68/AkXBUjoUwb0wQXnYMG-VOfUo6qYwiPdqwCLcB/s640/20160628_205754.jpg" width="640" /></a></div>
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This is a temporary map until I find a why to print A3....<br />
<br />
The campaign players:<br />
<br />
Simon- Space Wolves<br />
Elliot - Tau<br />
Me - Orks<br />
Matt - Chaos (first Campaign)<br />
Chris - Tyranids (didn't see that coming!<br />
<br />
After some cagey territory grabs the first conflict is between me and Elliot.<br />
May the best Ork win!<br />
<br />
<br />Lordyblokehttp://www.blogger.com/profile/00952966011292125178noreply@blogger.com2tag:blogger.com,1999:blog-8429920454133567045.post-39060289054755403472015-12-06T15:36:00.002+00:002015-12-06T15:36:27.982+00:00Hobby Round up Week 49G'day everyone.<br />
<br />
Just the one update this week; in preperation for next weeks Guild Ball tournament, Chris has finished painting Bonesaw for his Morticians.<br />
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<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-8429920454133567045.post-5982271718420373392015-11-29T18:41:00.000+00:002015-11-29T18:41:09.941+00:00Hobby Round up Week 48Hello everyone!<br />
<br />
Lets start this week with a celebration. Last week Dave took part in an Early War Flames of War Tournament ar Warfare in Reading UK and came 2nd! Well done to Dave.<br />
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<br />
Simon has been busy painting a new edition to his Masons Guild Ball team, here we have Chisel<br />
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<br />
And finally this week, whilst waiting for the postman to deliver his new Guild Ball player, Chris has made a start on his city fight board. This is on the reverse of his Guild Ball pitch.<br />
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Here you can see a mock up of how it may look when it is in use.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-76901278715041153212015-11-15T18:11:00.001+00:002015-11-15T18:11:42.325+00:00Hobby Round up Week 46After a week of minimal hobby, this week sees us return to form<br />
<br />
Elliot has continued on his mission to add to his Blood Angels, with these guys just needing their bases doing<br />
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<br />
Simon has taken on the sadistical task of building the club's Avatars of War Dwarfs, a handful have been built, with plenty more to go.<br />
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Following on from the post from a few weeks ago Fraz finished these tanks for Dave, and it looks like it paid off as Dave came a great 2nd place in this weeks tourniment at Warfare.<br />
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And finally for this week for this week, something a bit different. Neil pledged highly on Mantic Games' Dungeon Saga and has made some progress on getting some of the many figures painted.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-67402877054008640402015-11-01T17:13:00.001+00:002015-11-01T17:13:32.357+00:00Hobby Round up Week 44Its been a very quiet week in the world of hobby, so much so that the only picture we have is one that missed the deadline last week.<br />
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Frazer has made some headway into some more 15mm tanks, look out for more updates on these are going next week<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-35762081619435605322015-10-25T09:43:00.000+00:002015-10-25T09:43:17.085+00:00Hobby Round up Week 43<div class="separator" style="clear: both; text-align: center;">
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Welcome to another week of hobby updates. Again, only a small update this week.</div>
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Elliot has been hard at work adding some more Marines to his Blood Angels, with another five well on their way.</div>
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After finishing his second Slaaneshi Hellflayer (no picture as its virtually identical to the one shown last week) he has used his week off work to finish a new player for his Morticians Guild Ball team. Say hello to Mist. </div>
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As well as finishing a new player, Chris has also created a Christmas pudding ball ready for the Festive Balls tournament in December.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-38943411858435089382015-10-18T19:00:00.000+01:002015-10-18T19:00:10.002+01:00Hobby Round up Week 42<div class="separator" style="clear: both; text-align: center;">
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Welcome to another week of updates, and it appears we've actually been doing some hobby this week</div>
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After some Nurgle last week, Elliot has returned to his Blood Angels, with a squad of jump packed Death Company.</div>
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Neil is continuing to add figures to his 'Of Gods and Mortals' warband with this finished Valkyrie </div>
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Big Papa has been busy moving back to Bristol, but has still had time do some more work on his 15mm Guildball project, here we have Jac and Shank<br />
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Chris has added another figure to his Slaaneshi Daemons, with this completed Hellflayer. There is a second one on its way with just two of the crew to finish.</div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-81582337379153798492015-10-11T18:17:00.000+01:002015-10-11T18:17:25.107+01:00Hobby Round up Week 41Its all a bit quiet in the hobby front, but here are some pictures to keep you excited.<br />
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Elliot has finally finished his Nurgle Blight Knights, with a lovely splattering of blood on the snow. Shame their on the wrong shape bases ;) <br />
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Neil has painted Surtr the legendary Fire Giant, he will be used in his Norse for 'Of Gods and Mortals'<br />
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And finally some work in progress, Chris has been working on two Hellflayers for his Slaanesh Age of Sigmar army, with the chariots and Seekers done, and the multitude of Daemonnettes on their way.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-78081648523582205002015-09-13T19:13:00.000+01:002015-09-13T19:13:16.878+01:00Hobby Round up Week 37Hey everyone, we're back!<br />
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After a quiet week with nothing to report, and some illness, its time to post some more hobby updates<br />
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<br />Elliot has began work on some Nurgle Blightkings, I'm sure he'll see sense and put them on round bases soon enough.<br />
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Frazer has continued work on some Malifaux Ten Thunders for Dave, going for a vibrant yellow and blue scheme <br />
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And finally for this week, Big Papa has been beavering his way through his 15mm Guildball project.<br />
The Fishermen are progressing nicely and the Butchers have just been started. They also have a pitch ready to play on once they are finished.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-78823201262354636942015-08-23T16:15:00.000+01:002015-08-23T17:14:27.028+01:00Hobby Round up Week 34<div class="separator" style="clear: both; text-align: center;">
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Another week, and time for some more hobby updates. </div>
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Frazer has continued his 15mm mission, this time building some Plastic Soldier Company Germans, intended to be used in future Battlegroup games.</div>
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and also continued painting his Wespes and Citroen van for the Chain of Command campaign - Kampfgruppe von Luck.</div>
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Elliot has finished his Alchemist team for Guildball, just the ball and goal to do now, before his first game.<br />
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Chris has been painting a Tau for this months painting competition on the Finger Painters Facebook page. </div>
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<br />Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-8429920454133567045.post-37708796927535261802015-08-19T13:17:00.002+01:002015-08-19T13:17:49.909+01:00My Paint Station<div class="separator" style="clear: both; text-align: center;">
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I love my paint stationAnonymoushttp://www.blogger.com/profile/16502047345088869475noreply@blogger.com1tag:blogger.com,1999:blog-8429920454133567045.post-23104189841557530992015-08-16T18:33:00.002+01:002015-08-16T18:33:33.962+01:00Hobby Round up Week 33<div class="separator" style="clear: both; text-align: center;">
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Is it Sunday already? Time for another hobby update.</div>
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Elliot has been cracking on with his Guildball Alchemists and has even used a flying stand to make one of this players looks like she's gracefully bounding over a tackle. Will this happen in the game, we'll soon find out.</div>
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Elliot has also built a goal complete with recipe book and mischievous rats.</div>
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Frazer has continued with his 15mm painting, mainly for the upcoming Chain of Command campaign he is taking part in.</div>
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The final picture is of his ice cream van, we're all looking forward to a 99 flake when this is done.</div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-42670488832639531302015-08-09T17:12:00.000+01:002015-08-09T17:12:00.081+01:00Hobby Round up Week 32<div class="separator" style="clear: both; text-align: center;">
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Hello everyone, another week has happened and another hobby update to be seen.</div>
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Elliot kicks us off with some Guildball painting, two finished and two in progress players. Im sure he'll be ready for his first game soon.</div>
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Frazer has been working on some 15mm World War Two, in the first picture we have some British troops ready for BGK and in the second, some Paras in preparation for a 15mm Chain of Command campaign</div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8429920454133567045.post-18537100431732272952015-08-04T08:00:00.000+01:002015-08-04T08:00:09.834+01:00Age of Sigmar - A Review / Battle Report<div class="separator" style="clear: both; text-align: left;">
After a few weeks of delays we finally got our first game of Age of Sigmar under our belt. </div>
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Having seen the internet explode with rage, and then slowly calm down as people actually played the game. We had read a lot about how the game was playing and how it should be 'balanced', but for our army selection we went for a 120 wound cap; would this make a balance game? Only one way to find out.</div>
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<tr><td class="tr-caption" style="text-align: center;">The Savage Orcs</td></tr>
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I used my Savage Orc force, and went for a Bonesplitta Big Mob, comprising of two big units of Savage Orcs, a unit of Savage Orc arrer boys, 8 Boar Riders, a Warboss and a Shamen, combined with a chariot and a giant.</div>
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Elliot brought his Ogres, using three units of 6 Ogres, 4 Leadbelchers, 4 Ironguts, a Butcher and a Tyrant. </div>
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With the Ogres being significantly smaller in model count, Elliot got to choose a sudden death victory condition, resulting in his mission being to destroy the 20 Savage Orc Arrer Boyz to win.</div>
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<tr><td class="tr-caption" style="text-align: center;">Set Up</td></tr>
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Not knowing what to expect both forces deployed in a very WFB 8th style battle line, and Elliot, having finishing his deployment first got the first turn<br />
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<tr><td class="tr-caption" style="text-align: center;">End of Turn One</td></tr>
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Turn one consisted of conservative shuffles forward, as a first turn charged looked very much out of the question. As the main line of the Orcs shuffled forward, the Arrer Boyz made a run for it, so not to give away an early win for the Ogres.<br />
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<tr><td class="tr-caption" style="text-align: center;">The Ogres Charge</td></tr>
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The Ogres won the initiative in turn two and lined up multiple charges. Unfortunately for them, only one hit home, with a unit of 6 Ogres smashed into a big mob or Savage Orcs.<br />
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<tr><td class="tr-caption" style="text-align: center;">After Battleshock</td></tr>
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So came our first experience of combat, and our first use of the Warscrolls for the hit and wound rolls. The Ogres hit hard and with each successful hit becoming two wounds, many Orcs died. The Savage Orcs managed to take down an ogre in reply.<br />
Next came our first Battleshock phase. Roll a dice, add the number of deaths you had that turn (yes, that turn not just in combat) and what ever you beat your Bravery stat by is how many more models die/flee (that's die, not take a wound) <br />
No Ogres died, but a couple of Savage Orcs did.<br />
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<tr><td class="tr-caption" style="text-align: center;">The mass charge</td></tr>
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Onto Orc turn two, and everything that could charge did. On the left flank, the Boarboyz, Giant and Chariot hit the Ogre mob. The Big mob of boyz in the centre hit another Ogre mob and Orc Warboss joined in the fight on the right flank.<br />
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There was no shooting as the Arrer Boyz continued to get as far away from the Ogres as possible.<br />
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So onto Close Combat, and our first look at the tactic of choosing which unit to fight with. In AoS, you take it in turns to pick a unit that is within 3" of an enemy model to take part in close combat. Not having taken this into account the Orcs had strayed too close to the Leadbelchers and Tyrant with their left flank charge, so had inadvertently potentially dragged them into the fight.<br />
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<tr><td class="tr-caption" style="text-align: center;">The end of the first mass combat</td></tr>
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After combatants were chosen, hits and wounds resolved and the dust settled, there were a lot of deaths. <br />
On the left flank, the Giant had died, and flattened and Ogre or two on the way down, the Boarboyz had lost six, and the chariot had a few dents in it. The Ogres had lost a few models, and the following Battleshock roll saw the entire unit wiped out. <br />
In the centre the casualties had been high, mainly due to the seemingly never ending Ogre spell that saw multiple D3 mortal wounds being inflicted, but both units held on to fight another round of combat.<br />
On the fight flank, bolstered buy the arrival of the Orc Warboss, and his Inspiring Presence meaning that they didn't have to take a Battleshock roll at the end of the turn, the Orcs and Ogres fought another stalemate.<br />
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<tr><td class="tr-caption" style="text-align: center;">It all looks bad for the Orcs</td></tr>
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The Orcs won the initiative and with minimal things to do, just ran the Arrerboyz away again and continued the fights all over the battlefield. The toughness of the Ogres and the large amount of wounds thay can inflict finally took their toll and units of Boyz in the centre and on the right flank were destroyed, along with the chariot on the left flank. <br />
The Ogres ultimate goal were surrounded, things were looking bleak for the greenskins.<br />
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<tr><td class="tr-caption" style="text-align: center;">The Arrerboyz take the fight to the Ogres</td></tr>
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With the end looking close, the Arrerboyz took the fight to the Ogres, running towards the Ironguts, Shooting a few of the other Ogres, before they were mopped up by the Warboss and then charging the Ironguts. Another bout of inspiring presence meant there was no chance they would run away. <br />
On the left flank, the last of the boarboyz were wiped out.<br />
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<tr><td class="tr-caption" style="text-align: center;">The noose tightens</td></tr>
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With the left flank now clear of Orcs, the Leadbelchers and Tyrant made their way across the board as the Arrerboyz and tried to hold on for as long as possible. More Boyz died, as the Warboss continued to take out more ogres, including the Butcher.<br />
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<tr><td class="tr-caption" style="text-align: center;">The final charge</td></tr>
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With ORcs running out the Leadbelchers charged in to the Arrerboyz, and it was all over, the sudden death mission had been completed, but it had been much harder work than had been expected. <br />
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-JtUgoQUBFvU/VbyeLEaWw3I/AAAAAAAAD4s/Nn-4MnRZJ4I/s1600/WP_20150731_012.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="http://2.bp.blogspot.com/-JtUgoQUBFvU/VbyeLEaWw3I/AAAAAAAAD4s/Nn-4MnRZJ4I/s640/WP_20150731_012.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Just the Shamen and Warboss survive the battle</td></tr>
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The game was over, with the Orcs only having the Warboss and Shamen left. The Ogres had 4 Leadbelchers, and Ogre and the Tyrant.<br />
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So how was our first go at AoS? Really good fun actually! At the start it looked as if the sudden death victory condition couldn't be done, but as the Orcs began to fall, the path to Ogre victory became clearer. <br />
Although there are no flank charges, positioning of models is key when charging, you don't want to invite unwanted enemy into the fight, and of course getting your units in position to counter this is important too.<br />
Set to hit and to wound rolls, made everything flow really quickly, and Battleshock works really well, and can be especially brutal to small multi wound units if they have a bad round of fighting. Utilising the Hero abilities is key, and not having to take Battleshock for a round can be really important, especially if the unit in question is the Sudden death objective.<br />
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AoS isn't 9th edition WFB its a whole new game with new tactics and new ways of playing. We both had fun playing this game, and will be looking to play another one soon. A whole lot of potential to be unlocked, and as for balance, from one game it doesn't look like you need to do too much, the 120 wound cap seemed to work ok this time, but we will see what happens next time.<br />
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-8429920454133567045.post-92016349350221516642015-08-02T16:36:00.000+01:002015-08-02T16:36:08.717+01:00Hobby Round up Week 31<div class="separator" style="clear: both; text-align: left;">
Welcome to another Hobby Round up, this week we feature a number of completed projects*.</div>
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Simon has added his seventh player to his Masons Guild Ball team, and they are now all ready to hit the pitch. Just a goal to create, but an idea still escapes him.</div>
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<a href="http://3.bp.blogspot.com/-j18nggzFGgw/Vb42qi-cd-I/AAAAAAAAD5I/E-DaQmh7lHc/s1600/IMG-20150801-WA0003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="356" src="http://3.bp.blogspot.com/-j18nggzFGgw/Vb42qi-cd-I/AAAAAAAAD5I/E-DaQmh7lHc/s640/IMG-20150801-WA0003.jpg" width="640" /></a></div>
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Elliot has finished his Malifaux collection, complete with teddy, baby and a couple of ladies of the night.</div>
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<a href="http://2.bp.blogspot.com/-brsUleHM8IA/Vb42qteIFVI/AAAAAAAAD5E/BbAUSUUZFLE/s1600/IMG-20150801-WA0007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://2.bp.blogspot.com/-brsUleHM8IA/Vb42qteIFVI/AAAAAAAAD5E/BbAUSUUZFLE/s640/IMG-20150801-WA0007.jpg" width="640" /></a></div>
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Elliot has also finally got his Alchemist Guild Ball team under way with the first three models almost finished.<br />
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<a href="http://1.bp.blogspot.com/-y4hTsAv6VuY/Vb42q791ZRI/AAAAAAAAD5M/0zjnV5Ym994/s1600/IMG-20150802-WA0002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://1.bp.blogspot.com/-y4hTsAv6VuY/Vb42q791ZRI/AAAAAAAAD5M/0zjnV5Ym994/s640/IMG-20150802-WA0002.jpg" width="640" /></a></div>
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Chris is another Lone Wolf who has finished a project, with the completion of his Ten Thunders crew for Malifaux.<br />
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<a href="http://1.bp.blogspot.com/-GSyI_RYusHc/Vb42s0rRuII/AAAAAAAAD5c/FlTPIIVNUEg/s1600/WP_20150730_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="356" src="http://1.bp.blogspot.com/-GSyI_RYusHc/Vb42s0rRuII/AAAAAAAAD5c/FlTPIIVNUEg/s640/WP_20150730_003.jpg" width="640" /></a></div>
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<a href="http://1.bp.blogspot.com/-lSNviZMd9YQ/Vb42tLgQJlI/AAAAAAAAD5k/UlxY63-ESr4/s1600/WP_20150730_004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="234" src="http://1.bp.blogspot.com/-lSNviZMd9YQ/Vb42tLgQJlI/AAAAAAAAD5k/UlxY63-ESr4/s640/WP_20150730_004.jpg" width="640" /></a></div>
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<a href="http://2.bp.blogspot.com/-Vr_Q52j0eG8/Vb42uNfqBBI/AAAAAAAAD50/0kYxJjUxrN4/s1600/WP_20150730_006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="242" src="http://2.bp.blogspot.com/-Vr_Q52j0eG8/Vb42uNfqBBI/AAAAAAAAD50/0kYxJjUxrN4/s640/WP_20150730_006.jpg" width="640" /></a></div>
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And finally for this week, another weird and wonderful creation from Big Papa. This time an in progress shot of his interpretation of Robert Baratheon from Game of Thrones, he intends to use in Warheads.</div>
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* of course in the world of tabletop gaming, a project is never really completedUnknownnoreply@blogger.com0