This Wednesday just the four of us descended upon the garage to play some games, Zed and Cortez moseyed their way into the Wild West for some Dead Man's Hand, more on that later, but first....
"The sound of pipes keened through the swirling mists of the late morning. From the wispy edges of the woods dark shapes appeared howling in fury as they ran.
The Welsh locked shields and prepared to meet the Irish charge......."
Binx and Lordybloke played their first game of Dux Bellorum this week.
First impressions are more than favourable!
Whilst the game itself plays like a wargame it still feels like a skirmish game thanks to the fluid movement.
Even with our stuttering over certain rules it played out pretty quickly.
There is a resource management element (which we both liked) with Leadership points (LPs) being distributed around your army to aid certain things:
- Adding attack dice
- Blocking successful hits
- Interrupting the movement of your opponent (there's a sequence)
- Aiding you in getting your units/groups to move
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First turn movement from the Irish, some failed morale checks on the far side meant some got left behind |