I've had these for quite some time but finally finished the camouflage and I have to say that they are pretty nice. How the oak material holds up in play I have no idea. Look great though.
Showing posts with label Germans. Show all posts
Showing posts with label Germans. Show all posts
Sunday, 31 May 2015
Friday, 3 April 2015
Battlegroup Overlord Battle Report - Flank Attack 500 points
This week we played the Flank
Attack mission from the BGO book. This was a series of encounters between
the British Armoured Regiment Commanded by Si and Neil and the elements from
the 21st Panzer Division commanded by Frazer and Next Door Matt.
We played 500 points which we have found to be our realistic maximum for
a club night game.
British Order of BattleFHQ in Sherman
Comms Unit
Sherman Tank Squadron inc Firefly
Infantry Platoon inc 6 Pounder HMG, 3" Mortar
Sniper
25 Pounder Battery - on table
25 Pounder Battery - off table
4+ Additional artillery support
FHQ in Halftrack 251
Armoured Panzergrenadier Infantry Platoon in 251's
Stug Battery - 3 plus Ace
Sniper
Recon Command
120mm off table Mortar Battery
Famo Recovery
Supply Trucks x2
Pre-registered Target Point
4+ Additional artillery support
Labels:
15mm,
Battle report,
Battlegroup Overlord,
British Army,
Germans,
WWII,
Zed
Wednesday, 28 January 2015
Battlegroup Overlord - Battle Report
Elliot and I decided to play 500 point meeting engagement with Battlegroup Overlord.
I chose Panzergrenadiers and Elliot took British Airborne. The army lists are below. In order to give the game a more Normandy feel we pushed the table size down to 4ft by 4ft. Combining this with as many hedgerows as we had – must make some bocage- we hoped that it would give us a game which wasn’t dominated by armour in the early turns of the game.
We placed four objectives. One is the church the other is a black truck on the German side of the table and the British have a Jeep and a fuel dump. The game begins with the Germans advancing their recce elements into the town and bumping into a British Recce jeep.
Panzer Division (Overlord)
(Officers: 4) Army Size: Platoon
507 / 35br
Forward Headquarters
28/3BR
3 men & SdKfz 251/3
Infantry Units
Panzer Grenadier Squad
26/3BR
Bipod MG34
Armoured Pzr Gren Squad
42/3BR
SdKfz 251/1, Bipod MG34
Panzer Grenadier Platoon
100/11BR
Regular
Anti-tank Gun
30/2BR
50mm PaK38, Medium truck
Tank Units
StuG III Battery
120/9BR
3 Stug III Gs
Artillery Units
Off-Table Mortar Fire
72/0BR
2 120mm mortars
Reconnaissance Support Units
Recon Platoon Command
36/2BR
SdKfz 250/10
Armoured Car
20/1BR
SdKfz 222
Logistics Support Units
Supply Column
8/1BR
1 medium truck
Additional Fire Support
Off-Table Artillery Request
10/0BR
2nd (4+)
Pre-Registered Target Point
15/0BR
6th Airborne Division
(Officers: 4) Army Size: Platoon
499 / 31br
Forward Headquarters Units
Forward Headquarters
24/3BR
Jeep
Comms Relay Team
14/0BR
Infantry Units
Airborne Infantry Platoon
147/15BR
Veteran
Light Mortar Team
0/0BR
PIAT Team
0/0BR
Anti-tank Gun
39/2BR
6 pdr, Jeep
Tank Units
Sherman Troop
130/9BR
3 M4A4
Artillery Units
Off-Table Mortar Fire
81/0BR
3 3" mortars
Reconnaissance Support Units
Recon Platoon Command
29/2BR
4 men and a Jeep
Additional Fire Support
Pre-Registered Target Point
15/0BR
Timed Typhoon Air Strike
Having more recce units the Germans follow up their recce elements with a Stug supported by a squad of infantry. The 222 move straight down through the cross roads and opens fire at the Para Recce Jeep – missing. (just visible by the two house with red roofs). The Recce Command in the 250 turns right but is hit by a mine which destroys it. (chit draw for capture of objective at turn end)
A half squad moves along the hedgerow towards the objective.
The British player only manages to bring on a Sherman which opens fire at the 222 missing it despite the short range and clear target.
The British player has selected the church as a preregistered target point and the 3” mortars land with a direct hit on the Stug which destroys it
Meanwhile the Germans start to advance using the fields as cover. The Forward HQ in half track forces it way through the hedgerow whilst the platoon command element follow up on 1st squad. Another Stug takes a shot at the Sherman as the infantry advance. The Panzergrenadiers in the 251 make it into cover of the building and the squad dismounts and moves into the building overlooking the British positions
British Sections arrives and opens fire on the Germans in the right hand house. This firefight would continue throughout the battle but whilst taking casualties the MG34 team hold out pinning and delaying the British infantry
The Paras direct the Sherman to fire on the house that is holding up their advance.
The Typhoon strike arrives and destroys the Forward HQ completely and also pins all of the infantry. This is may give the British the opportunity they need to take the village
Finally the Stug gunner hits the Sherman, combined with a mortar barrage that pins the replacement British para section – the previous section had been pinned and routed by the Panzergrenadier squad in the house. The British BR is reached
It was a very good game, finished in two hours. Elliot was unlucky to lose, he had caused me much more trouble than I had him but when his hand went into the pot for a chit it was harsh. The first three chits were all 5s. He was also unlucky with his morale rolls which saw a section route with only a single casualty having been pinned and then take a casualty with aimed fire. In contrast the German squads (MG and Rifle) were whittled down to just 2 men an passed their morale each time.
Great game. Now off to build some proper bocage J
Monday, 15 December 2014
Wednesday War - Chain of Command Op Spa
This game sees the first of 'game four' in our Chain of Command campaign as the Germans attempt to capture Spa in Belgium
In the first three games the SS commanded by Matt made short work of the American platoon commanded by Elliot. In the Centre the Soviets ably commanded by Neil repulsed the initial attack by Chris's German Heer platoon and continued to push them back towards the start line. In the south a bitter series of actions took place on the outskirts of Meiz with the British finally pushing back Frazer's Panzergrenadiers
Prior to this weeks (game four), campaign game was played. There were two requests for redeployment, the first by the Americans was held up at HQ and the second was accepted by the German commander and pulled the battered Heer platoon to a quieter sector. The unstoppable advance of the SS was to meet a delaying action by the Soviets under the command of Neil.
The soviets were holding a tree line in the west and the SS were advancing down the road from the farm in the east.
The battlefield
The Germans start deploying along the road
The soviets try to push the Germans back hard and fast with armour but a long range shot from the panzershrek team knock out the KV-1
A few points of shock start to build on the lead German squad.
The HE fire from the T34 forces the lead squad to fall back - unfortunately they run through the 'shrek team and dump 5 points of shock causing them to fall back as well
As SS reserves arrive the German commander calls up his Flammpanzer to shift the Soviets that are arriving to support the T34
The Germans lob smoke grenades to cover their position as a second squad arrives to move up the left flank
A hasty barrage lands amid the soviet position, fortunately for the Russians most of the their units are unaffected but the reduced LOS prevents the T34 from causing much trouble
The soviets are wisely holding the line waiting for the SS to cover the open killing ground
The SS move into the wheat field trying to get a base of fire going
Fanatical the SS are, suicidal they are not and they hold position waiting for the Forward Observer to shift the barrage onto the soviet infantry
Morale in the Soviet postion is still remarkably high
The Flammpanzer gets into range and prepares to fire
Unconcerned the reds swig vodka and shout rude words at the SS
Whoosh! The first time a flame tank has been in action a timely use of a CoC dice for the SS
The results are horrific and the morale takes a big knock dropping to 5
With the KV-1 burning it is up to the T34 commander to take action
Having slowly edge to the flank the commander is now in a position to take a shot
Lucky for the Soviets it's a good shot and the Flammpanzer is knocked out.
The German moral was on 10 with the soviets on 5 and it looked like trouble for the Russians. Neil was fortunate to get 3 turns in a row and remove most of the shock from the burning squad before they fled the table and the moral affected the command dice. With reluctance the SS withdraw. Whilst their morale is still high the casualties are mounting and another battle is just over the horizon
The seemingly unstoppable advance by the SS towards Spa has been stopped for the time being.
Will the soviets dig in or counter attack? The British have the same choice to make before they fight battle 4 and the Americans are on the attack for the first time since the campaign started. Casualties are starting to have an impact on the other German and American platoons.
Saturday, 4 October 2014
Chain of Command Campaign Pictures
Its our second week in our new gaming location, and this week we had two tables of Chain of Command as our campaign continued.
Below are some shots from the game between Binx's Germans and Lordybloke's Soviets...
Below are some shots from the game between Binx's Germans and Lordybloke's Soviets...
![]() |
| The Germans, near their jump off point, cover the flank from the safety of the ruins |
![]() |
| A full table shot as the Soviets close in on the Germans position |
![]() |
| The Soviets cover the advance of their compatriots further up the battlefield |
![]() |
| The Germans hunker down in the graveyard, one foolish soldier attempts to get a better view |
![]() |
| The Soviets right flank, a mixture of painted and err... brown warriors |
Labels:
Campaign,
Chain of Command,
Games Night,
Germans,
Soviet,
WWII
Monday, 1 September 2014
Fallschirmjager for Chain of Command
Anyway this scratch got itched and here they are a full platoon plus HMG, Forward Observer, Medic, Sniper team and Pioneer flamethrower team. Now all I have to do is get them on the table for a battle.
Labels:
28mm,
Chain of Command,
Fallschirmjäger,
Germans,
Modelling and Painting,
WWII,
Zed
Thursday, 28 August 2014
Chain of Command Campaign - Turn 2
Turn two of the Chain of Command campaign - Objective Spa. The German movements are in red and the Allies are in blue. At the top of the map the 12th SS push forward against the unprepared American forces. In the centre the Panzergrenadiers have been pushed back beyond their start positions and in the south the Axis initial failure has been met with success as another assault finally succeeds
Labels:
Americans,
British Army,
Campaign,
Chain of Command,
Germans,
Soviet,
WWII
Monday, 14 July 2014
Chain of Command Spa Campaign - Turn 1
We have started a Chain of
Command campaign using a map covering the Belgium town of Spa. This is a fictitious setup to include all
players and their respective platoons. This
is the outcome of turn one. The basic setup is the failed Ardennes offensive.
Allied victories 2
Axis victories 1
Unit
|
Position
|
CO's Opinion
|
Men’s Opinion
|
|
Neil
|
Soviet Rifle Platoon
|
1
|
+2
|
+1
|
Elliot
|
Armoured Rifle Platoon
|
2
|
-1
|
-1
|
Simon
|
British Infantry Platoon
|
1
|
+2
|
+2
|
Frazer
|
Heer Grenadiers
|
1
|
-2
|
-1
|
Matt
|
SS Panzergrenadiers
|
2
|
+1
|
+2
|
Chris
|
Heer Panzergrenadiers
|
1
|
-1
|
-1
|
Tuesday, 18 March 2014
Battlegroup Kursk - After Action Report
The second half of the game was played the following week but I have been too busy or distracted to post the remainder of the report - scant that it is - I have it here now.
The Panzer Ace advances to get a better shot at the T34 he has been duelling with. The supply truck unpins ready to resupply as required. At this point the German commander is nearly Winchester rounds
The Panzer Ace advances to get a better shot at the T34 he has been duelling with. The supply truck unpins ready to resupply as required. At this point the German commander is nearly Winchester rounds
Labels:
15mm,
Battle report,
Battlegroup Kursk,
Germans,
Soviet,
WWII,
Zed
Saturday, 8 March 2014
Tiger II and Jagdpanther - Complete
Continuing in all things for Battlegroup I borrowed these from Cyrus to play in a Fall of the Reich game. Lordyboris wanted to get some of his more interesting toys on the battlefield. So I did the same and ended up using the Jagdpanther with a Panzer Ace. I think he killed a tank eventually. Anyway to thank Cyrus I thought I would paint them. Still need some decals
Thursday, 6 March 2014
Sd Kfz 251/1 D and C - Finished
After several games of Battlegroup Kursk I came to realise that trucks are dangerous to be in and whilst a halftrack isn't going to be amazing protection it is about twice as good
I have both C and D variants because that is what I had built
I have both C and D variants because that is what I had built
Labels:
15mm,
Battlegroup Kursk,
Germans,
Modelling and Painting,
WWII,
Zed
Friday, 21 February 2014
Battlegroup Kursk - Middle of the Action Report
Here we are midway through a 500 (ish) point game between Lordybloke's Soviets, veterans of over a dozen battles and Ellioto's Panzergrenadiers in there second only battle.
Bottom left sees the Soviet entry onto the battlefield, the Soviet commander skulking in his Gaz Jeep hoping that the artillery will leave him be. A diminished soviet tank rider squad is pinned by their objective. The German Panzer Ace 'Double Top' in the Stug III arrives in the corner top right and blasts away with no effect.
Labels:
15mm,
Battle Group Kursk,
Battle report,
Germans,
Soviet,
WWII,
Zed
Tuesday, 28 January 2014
Half Track Double
Hi, me again!
Next up are the two German Half Tracks I got for Christmas, which 'completes' my 28mm WW2 Germans
Next up are the two German Half Tracks I got for Christmas, which 'completes' my 28mm WW2 Germans
Sunday, 19 January 2014
German Infantry, done and dusted
Me again!
Another batch of German infantry completed. Most of them are armed with Assault Rifles, but there is also an LMG, a rifle and a couple of Panzerschrecks that I found around the place whilst tidying up.
These are the last planned infantry models for my 28mm Germans, and with the two Half Tracks I have just started painting, will give me about 2000pts for Bolt Action and plenty of options and extras for Chain of Command.
Another batch of German infantry completed. Most of them are armed with Assault Rifles, but there is also an LMG, a rifle and a couple of Panzerschrecks that I found around the place whilst tidying up.
These are the last planned infantry models for my 28mm Germans, and with the two Half Tracks I have just started painting, will give me about 2000pts for Bolt Action and plenty of options and extras for Chain of Command.
Labels:
Binx,
Bolt Action,
Chain of Command,
Germans,
Modelling and Painting,
WWII
Sunday, 5 January 2014
15mm Stug III
For the second Battlegroup Kursk campaign game I needed 6 Stugs. I have finally finished them, they were primed and had the base colour on them for months but somehow I couldn't get to them.
Christmas finally gave me the extra time that I needed. I went for a single colour for a change to the usual two tone camo I have for the other armour I am using.
Happy enough
Christmas finally gave me the extra time that I needed. I went for a single colour for a change to the usual two tone camo I have for the other armour I am using.
Happy enough
Labels:
15mm,
Battle Group Kursk,
Flames of war,
Germans,
Modelling and Painting,
WWII,
Zed
Thursday, 2 January 2014
Stuka zu Fuss - Painted
Following on from the Flammpanzerwagen here is the penultimate vehicle for Cyrus's SS force. The Stuka zu fuss. Came out ok
Labels:
Bolt Action,
Chain of Command,
Germans,
Modelling and Painting,
WWII
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