A lot of games we play utilise WYSIWYG = what you see is
what you get; the effects are often WYSILOB = what you see is lots of bickering
Within our regular gaming group terrain and how it is handled
is not a subject of constant discussion but it is the subject of constant commentary.
Often containing one or more of the
following words – What!? - Rubbish! - Really? - Pointless! - Wanker! Depending on which rules are being used terrain
or scenery can either be as depicted by the ‘piece’ or it may confer an effect. A wood is a good example of this; does a wood
on a base mean that the whole base is wooded or just where the trees are located
on the base? This will lead to either or both
of these statements “I can see across the base but don’t have line of sight?
That’s a load of shi…”, “I can shoot across the base (WYSIWYG) as I have line
of sight, and you are not in cover Ha! In your face!”
For me WYSIWYG is just lazy.
Provocative? Probably. What I mean by this is that in a number of
cases once the core rules of the game are written and by this I mean movement
and shooting etc. there is an almost palpable feeling that some game developers
sigh and say eff it, let’s say it’s WYSIWYG and I don’t have to write so
much. Harsh? Nah! For
a lot of gamers it makes things easier too.
I don’t have to learn as many rules about terrain and the various
effects on troop types. Perhaps it will
make things easier in pickup games.
Not that our group play many pickup games, it isn’t that we
don’t mix well with others but others don’t mix well with us. That however is another post and to avoid taking
this on a Billy Connolly style diversion I will get back to discussion at hand.
The problem comes when a critical moment, pivotal even has
both players at eye level over the table, and others called away from their own
games, to judge whether a shot is possible.
At this point it would be easy for me to drag into this a real life
example about how hard it is to see through trees, how difficult it is to see
over trees even from a second story window and how difficult it is to engage
targets moving between cover but I won’t.
What I will do is draw a comparison with computer games which is easier
to identify with. I don’t play as many
as I did in the past but how easy can you hit a moving target with a bow in Skyrim? Whilst world of tanks will allow you to hit
the front idler (the sprockety bit at the front of the tracks) which is just
poking out behind a building it isn’t that easy and definitely feels gamey.
Rule sets that cover terrain in detail do alleviate the
problem but give the player yet more to learn, which can put off a more casual
gamer. The extra rules pay off over
time but in the short term could lead us to being caught out by a rule we didn’t
know and nobody likes being caught out by something either negates their carefully
wrought plan of attack or allows their opponent to take advantage where you felt
your Hussar/Tank/Dragon was protected.
The solution for terrain in any game set I believe is Discuss,
Declare, Inspect and Question or DDIQ (dick) for short. Before the game starts Discuss the limit and effect of terrain before it is important. Declare
what you are doing e.g. “This unit is in cover at the edge of the wood.” That way the 10% of a figure exposed is no
longer the preamble to being called outside for being a cheating twat! Ask your opponent to Inspect your deployment if the scenery or figure prevents it from
being accurately placed and adjust if required.
Finally ask you opponent Questions,
“Am I able to move/shoot through this gap?” before taking the action.
This should lead to a faster less quarrelsome game.
Good points!
ReplyDeleteWho didn't have these ill discussions like
"I can see the barrel of your tank gun. I'll shoot it!" - "No! You can't! Nobody would ever hit that by purpose!" -.-
Regards,
Mojo
Discussion is especially important if not playing a regular opponent.
ReplyDeleteI'll play whatever is the convention but I'm happier with the more abstract "the base is the terrain" type rule.
WYSIWYG is the the convention we play so if someone sniper shots a tank shell through a window in a ruin 400ft away at me, they're getting one right back!
Then there was the time my black orcs got shot because their toes could be seen underneath the tree stand they were behind..... Quite recent that one (in gaming calendar terms)but I'm over it now *twitch*
Then you are not for wysiwig either is how i read that
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