This game sees the first of 'game four' in our Chain of Command campaign as the Germans attempt to capture Spa in Belgium
In the first three games the SS commanded by Matt made short work of the American platoon commanded by Elliot. In the Centre the Soviets ably commanded by Neil repulsed the initial attack by Chris's German Heer platoon and continued to push them back towards the start line. In the south a bitter series of actions took place on the outskirts of Meiz with the British finally pushing back Frazer's Panzergrenadiers
Prior to this weeks (game four), campaign game was played. There were two requests for redeployment, the first by the Americans was held up at HQ and the second was accepted by the German commander and pulled the battered Heer platoon to a quieter sector. The unstoppable advance of the SS was to meet a delaying action by the Soviets under the command of Neil.
The soviets were holding a tree line in the west and the SS were advancing down the road from the farm in the east.
The German moral was on 10 with the soviets on 5 and it looked like trouble for the Russians. Neil was fortunate to get 3 turns in a row and remove most of the shock from the burning squad before they fled the table and the moral affected the command dice. With reluctance the SS withdraw. Whilst their morale is still high the casualties are mounting and another battle is just over the horizon
The seemingly unstoppable advance by the SS towards Spa has been stopped for the time being.
Will the soviets dig in or counter attack? The British have the same choice to make before they fight battle 4 and the Americans are on the attack for the first time since the campaign started. Casualties are starting to have an impact on the other German and American platoons.