Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Sunday, 23 August 2015

Hobby Round up Week 34




Another week, and time for some more hobby updates.

Frazer has continued his 15mm mission, this time building some Plastic Soldier Company Germans, intended to be used in future Battlegroup games.

 
and also continued painting his Wespes and Citroen van for the Chain of Command campaign - Kampfgruppe von Luck.
 
 

Elliot has finished his Alchemist team for Guildball, just the ball and goal to do now, before his first game.


Chris has been painting a Tau for this months painting competition on the Finger Painters Facebook page.



Sunday, 16 August 2015

Hobby Round up Week 33

Is it Sunday already? Time for another hobby update.

Elliot has been cracking on with his Guildball Alchemists and has even used a flying stand to make one of this players looks like she's gracefully bounding over a tackle. Will this happen in the game, we'll soon find out.
Elliot has also built a goal complete with recipe book and mischievous rats.




Frazer has continued  with his 15mm painting, mainly for the upcoming Chain of Command campaign he is taking part in.
The final picture is of his ice cream van, we're all looking forward to a 99 flake when this is done.





Sunday, 9 August 2015

Hobby Round up Week 32

Hello everyone,  another week has happened and another hobby update to be seen.

Elliot kicks us off with some Guildball painting, two finished and two in progress players. Im sure he'll be ready for his first game soon.


Frazer has been working on some 15mm World War Two, in the first picture we have some British troops ready for BGK and in the second, some Paras in preparation for a 15mm Chain of Command campaign



Sunday, 10 May 2015

Hobby Round up Week 19

Well what a busy week, General Election, VE Day commemorations and Neil got a new job.

Meanwhile in the world of Lone Wolves hobby....

After completing some figures for Dave last week, Frazer has returned to painting for himself, and this week produced some shock markers for Chain of Command.

 
Neil has been working on some Dwarves to be used in an upcoming Morheim campaign. Made up of Avatars of War figures, the two figures at the front of the picture were inspired by our long lost member Tom.


 
Hot on the heels of Simon and Chris's first go at Guild Ball, Simon has cracked on with painting his team, with the first two completed figures and a ball below.

 
Chris has mainly been building figures, firstly the limited edition show model of the Fishermen's Kraken, a plethora of civilians for Dead Mans Hand, and finally, a finished goal for his Mortician Guild Ball team


 
 

Sunday, 3 May 2015

Hobby Round up Week 18

Its May already! Where is the year going?
 
Lets get started...
Simon has resisted the call of Destiny on the PS4 and continued to work on multiple projects.
 
After the delivery of Guild Ball teams for those who helped fund the Kickstarter, Simon has been the first to get some paint on his miniatures.
 
He has finished one player and has made a start on the majority of the team.
 
 
 
 
Not content with just painting some fantasy football players Simon has also been tackling his never ending supply of Crimson Fist Space Marines, this time he has started a Chaplain and some more Terminators.

 

Just when you thought he couldn't have possibly done any more hobby, here is the start of the 4ground stage coach for our Dead Mans Hand games.

 
Frazer has continued to work on several projects, here he have one for himself and one for Dave. Below we have some in progress shock markers for Chain of Command.

 
And here are some In Her Majesties Name figures for Dave

 
Chris has finally finished the Dave's PHR starter force for Drop Zone Commander.  


 
All the walkers and tanks are magnetised so they can be attached to the drop ships during play.
 



Monday, 15 December 2014

Wednesday War - Chain of Command Op Spa

This game sees the first of 'game four' in our Chain of Command campaign as the Germans attempt to capture Spa in Belgium
 
In the first three games the SS commanded by Matt made short work of the American platoon commanded by Elliot.  In the Centre the Soviets ably commanded by Neil repulsed the initial attack by Chris's German Heer platoon and continued to push them back towards the start line.  In the south a bitter series of actions took place on the outskirts of Meiz  with the British finally pushing back Frazer's Panzergrenadiers
 
Prior to this weeks (game four), campaign game was played.  There were two requests for redeployment, the first by the Americans was held up at HQ and the second was accepted by the German commander and pulled the battered Heer platoon to a quieter sector.  The unstoppable advance of the SS was to meet a delaying action by the Soviets under the command of Neil.
 
 

 
The soviets were holding a tree line in the west and the SS were advancing down the road from the farm in the east.
 
The battlefield

 The Germans start deploying along the road

The soviets try to push the Germans back hard and fast with armour but a long range shot from the panzershrek team knock out the KV-1

 A few points of shock start to build on the lead German squad.

The HE fire from the T34 forces the lead squad to fall back - unfortunately they run through the 'shrek team and dump 5 points of shock  causing them to fall back as well

As SS reserves arrive the German commander calls up his Flammpanzer to shift the Soviets that are arriving to support the T34

The Germans lob smoke grenades to cover their position as a second squad arrives to move up the left flank

A hasty barrage lands amid the soviet position, fortunately for the Russians most of the their units are unaffected but the reduced LOS prevents the T34 from causing much trouble

 The soviets are wisely holding the line waiting for the SS to cover the open killing ground

The SS move into the wheat field  trying to get a base of fire going

Fanatical the SS are, suicidal they are not and they hold position  waiting for the Forward Observer to shift the barrage onto the soviet infantry

Morale in the Soviet postion is still remarkably high

 The Flammpanzer gets into range and prepares to fire

 Unconcerned the reds swig vodka and shout rude words at the SS

 Whoosh!  The first time a flame tank has been in action a timely use of a CoC dice for the SS
 The results are horrific and the morale takes a big knock dropping to 5
 With the KV-1 burning it is up to the T34 commander to take action
 Having slowly edge to the flank the commander is now in a position to take a shot

Lucky for the Soviets it's a good shot and the Flammpanzer is knocked out. 

The German moral was on 10 with the soviets on 5 and it looked like trouble for the Russians.  Neil was fortunate to get 3 turns in a row and remove most of the shock from the burning squad before they fled the table and the moral affected the command dice.  With reluctance the SS withdraw.  Whilst their morale is still high the casualties are mounting and another battle is just over the horizon

The seemingly unstoppable advance by the SS towards Spa has been stopped for the time being.

Will the soviets dig in or counter attack?  The British have the same choice to make before they fight battle 4 and the Americans are on the attack for the first time since the campaign started.  Casualties are starting to have an impact on the other German and American platoons.