Wednesday, 24 December 2014

Monday, 15 December 2014

Wednesday War - Chain of Command Op Spa

This game sees the first of 'game four' in our Chain of Command campaign as the Germans attempt to capture Spa in Belgium
In the first three games the SS commanded by Matt made short work of the American platoon commanded by Elliot.  In the Centre the Soviets ably commanded by Neil repulsed the initial attack by Chris's German Heer platoon and continued to push them back towards the start line.  In the south a bitter series of actions took place on the outskirts of Meiz  with the British finally pushing back Frazer's Panzergrenadiers
Prior to this weeks (game four), campaign game was played.  There were two requests for redeployment, the first by the Americans was held up at HQ and the second was accepted by the German commander and pulled the battered Heer platoon to a quieter sector.  The unstoppable advance of the SS was to meet a delaying action by the Soviets under the command of Neil.

The soviets were holding a tree line in the west and the SS were advancing down the road from the farm in the east.
The battlefield

 The Germans start deploying along the road

The soviets try to push the Germans back hard and fast with armour but a long range shot from the panzershrek team knock out the KV-1

 A few points of shock start to build on the lead German squad.

The HE fire from the T34 forces the lead squad to fall back - unfortunately they run through the 'shrek team and dump 5 points of shock  causing them to fall back as well

As SS reserves arrive the German commander calls up his Flammpanzer to shift the Soviets that are arriving to support the T34

The Germans lob smoke grenades to cover their position as a second squad arrives to move up the left flank

A hasty barrage lands amid the soviet position, fortunately for the Russians most of the their units are unaffected but the reduced LOS prevents the T34 from causing much trouble

 The soviets are wisely holding the line waiting for the SS to cover the open killing ground

The SS move into the wheat field  trying to get a base of fire going

Fanatical the SS are, suicidal they are not and they hold position  waiting for the Forward Observer to shift the barrage onto the soviet infantry

Morale in the Soviet postion is still remarkably high

 The Flammpanzer gets into range and prepares to fire

 Unconcerned the reds swig vodka and shout rude words at the SS

 Whoosh!  The first time a flame tank has been in action a timely use of a CoC dice for the SS
 The results are horrific and the morale takes a big knock dropping to 5
 With the KV-1 burning it is up to the T34 commander to take action
 Having slowly edge to the flank the commander is now in a position to take a shot

Lucky for the Soviets it's a good shot and the Flammpanzer is knocked out. 

The German moral was on 10 with the soviets on 5 and it looked like trouble for the Russians.  Neil was fortunate to get 3 turns in a row and remove most of the shock from the burning squad before they fled the table and the moral affected the command dice.  With reluctance the SS withdraw.  Whilst their morale is still high the casualties are mounting and another battle is just over the horizon

The seemingly unstoppable advance by the SS towards Spa has been stopped for the time being.

Will the soviets dig in or counter attack?  The British have the same choice to make before they fight battle 4 and the Americans are on the attack for the first time since the campaign started.  Casualties are starting to have an impact on the other German and American platoons. 

Sunday, 7 December 2014

Hobby Updates

Another Sunday, another hobby update from our club members.

Its another quiet week for us, Chris has been busy decorating the house and Frazer has been hunting Father Christmas in Lapland, so just the two pictures this week.

First up an Eldar Wraithlord from Neil, this one made it on the table last Wednesday, taking plenty of punishment from the Imperial Guard.

Next up some scatter terrain for modern day Afghanistan, painted by Frazer. You can also see the work in progress work on Matts modern British in the background.

Hopefully we'll have some more work in progress for you next week, but as Christmas creeps up on us, it may be a quiet month.

Saturday, 6 December 2014

Wednesday War - Mordheim & 40k

This Wednesday we had two games on the go, ND Matt and Neil played 40k, whilst Chris and Simon returned to a classic and had a game of Mordheim.

The table was set up, using all the ruined buildings that Simon had built and Neil had painted. Simon has a few more to finish off, and a massive wizards tower which we can add to the next game.

We had two games, in the first Chris's Sisters of Sigmar had to breakthrough Simons Skaven. In this picture the Sisters take cover behind a wall as the rat men watch them from a nearby building.

Simon's Skaven occupy the high ground, but when going for a diving charge, fluffed the initiative test and broke his neck.

Game two was a traditional skirmish, with a dust up happening in the grave yard. The Skaven were again beaten, mainly down to the worst dice rolling known to man by Simon!
Despite a horrific night of bad dice for one of us, we both agreed it was great to get Mordheim going again and even convinced Elliot to look into a gang for a campaign we'll run some time next year.
On the other table ND Matt borrowed Neil's Imperial Guard, to take on Neil and his Eldar. So engrossed I didn't manage to get many pictures, well only one!
The game ended in a win for Neil with the Imperial Guard seemingly spending more time wandering around the board, than actually engaging the Eldar in combat...

Sunday, 30 November 2014

Hobby Updates

Still eerily quiet in the world of Lone Wolf painting, probably a hang over from the £5 challenge, which incidentally ends tonight.

First up, we have some scatter terrain pieces for Skirmish Sangin that have been started by Frazer. He's doing these along side some British, who will no doubt be happy to take cover behind these next time they hit the table.

I have continued to slowly work on my Dark Eldar Voidraven Bomber, with the crew getting some paint before  attack the main part of the model.

I have also added to my previously small pile of unpainted models by purchasing some bits and bobs off eBay, namely Nagash, 80 Night Goblins and The Fellowship of the Ring; not a bad haul for just under £90.00.

Tuesday, 25 November 2014

The £5 Challenge - The Auctions

After a few weeks of frenzied painting, our auctions are on eBay and we're all waiting in anticipation to see if our profits will buy us a slap up meal, or a child's portion of chips from the takeaway.

So here are the auctions, click the links to bid....

So that's the six auctions up and ready and waiting for your bid, sadly Matt's Chaplain didn't make it as it was smashed into many pieces just after this photo was taken.


Sunday, 23 November 2014

Hobby Updates

A bit later on a Sunday than usual, its hobby update time.

As this was the last week of the £5 challenge, see Tuesdays post, its another quiet week, but hopefully there will be more to report on next week.

First up some modern British from Frazer, who is painting these for Matt. After making their table debut a few weeks ago, its time for them to get their camo on so they don't attract more Taliban bullets too soon.

As I finished my £5 challenge figure last week, I have had time to crack on with something new.

Firstly, I've built the Flying Saucer, Giant Stompy Robot and Flat Bed Truck for Mantic's Mars Attacks game. I doubt these will get any paint on them any time soon, but at least they can now be used.

And finally, I've made a start on my Dark Eldar Voidraven Bomber, with my Razorwing Jetfighter nearby for reference.

Friday, 21 November 2014

Wednesday War - Battlegroup Overlord & Dead Man's Hand

Battlegroup Overlord (BGO)

This week’s game saw Si and Frazer return to Battlegroup Overlord.  We decided to drop the points from 600 to 400 in an effort to complete a game in an evening.  We also used a single D6 for orders.  This produced some tactical challenges and produced a quick turn for each player most of the time.  We haven’t played with a single D6 for orders since the first 3-4 games and having played a lot more games it is now far less of an obstacle than it first appeared to be.
Frazer’s list
Fallschirmjäger Battlegroup
Forward HQ
Infantry Platoon + Pak38 + 2 Panzerfausts
Infantry Platoon + Pak38 + 2 Panzerfausts
2 x 80mm Mortars – off table
Simon’s list
British Armoured Division
Forward HQ
Infantry Platoon inc light mortar + 6 Pounder + Vickers HMG + 3” mortar + PIAT
Tank Troop 2 x Sherman, 1 x Firefly
Off table artillery request (2+)
We used the Carentan layout from the BGO book but had the Germans holding the three buildings in the centre and the road junction with a platoon and the British started with a platoon on the Western table edge; all other units in reserve.  Snipers were deployed

 First and Second squads hold the village
 Third squad hold the road

The British advanced through the wood line and wait for their armour to arrive before attempting an assault on the village

 Holding both the village and the main road, the Fallschirmjäger bring up an AT gun (used as a Pak38)

As the Germans pull their other AT gun forward 25 Pounder barrage lands pinning the platoon HQ and the sniper.  The MG team at the corner of the wall were targeted by the British 6 pounder, the Vickers HMG and mortar fire.  The never lost a man and the two occasions they failed their save they passed their morale check with a successful beyond the call of duty test and brassed up the advancing infantry

 The Platoon HQ and Sniper are pinned down

 When your number is up it’s up.  The Pak38 may lack some punch at this point in the war but double 6 is double 6 and the lead Sherman brews up.  Moments later the Sherman on the road meets the same fate.  The tankers had pushed their luck as the firefly had been pinned twice as

The chit pulled for the loss of the armour and the attempt to call in the aircraft.  The British had two attempts for aircraft and were unlucky to miss both chances. 

It wasn’t to be a day of days for the British as a wildly deviating ranging shot lands in the British forming up point pinning a section, the Forward HQ and the light mortar team.

As the evening drew to a close the British still had a lot of open ground to cover and the BR was 18 from 29 whilst the Germans were 10 from 34.

Dead Man's Hand

Chris and NDM are heading in to Scout Hut and for Wild West entertainment of Dead Man's Hand

 The gangs are heading into town

Scene One

Chase “Quick Draw” Mcgraw, ducked back down under the window frame, wary he may be see.

A few minutes earlier he’d been rumbled, sneaking marked cards into the poker deck was always going to be risky, but being the chance of being caught is what made it exciting…. Until he actually was caught.

hase left the comfort of the Inn, intent on making a run for it, but no sooner had the saloon doors stopped swinging, did the bullets start flying.

From the cover of the outdoor latrine Wyat unleashed a hail of shots at Chase, who successfully ducked out of the way. Taking this opportunity, Chase rushed across the dusty street, burst through the latrine door and fired at point blank range…

Click, click, click…


With one swift move, Wyat turned and bang Chase was down in the dirt.

Scene Two

Hearing about Chase’s demise, his former gang mates marched into to town to get revenge.
Finding the Wyat brothers held up in the boozer, the surrounded the hut ready to unleash pain.

Little did they know that the Wyat family knew they were coming, and as Chase’s crew got ready for the attack, Dirk and Clarence made the presence know and appeared out of the shadows, a hail of repeater shots pinging off the buildings, narrowly missing the strangers in town.

With the signal given, the Wyat’s burst out of the tavern, guns blazing, straight into the teeth of the shotgun of Curt, Chase’s brother!
Click, click!

Another empty weapon, another piece of bad luck!

Cursing at the inferior equipment is sibling had provided the gang, Curt ordered his gang to close up and dispatch the Wyat family as fast as possible.

Click, Click…

It wasn’t just Curt and Chase who had rubbish kit, the whole gang did, and as the realisation hit, so did the shots from the Wyat’s.

One by one Curts gang hit the dirt, blood seeping into the drainage as the Wyat’s shots found their mark. It was all over in minutes, and then the small town of Scout Hut went quiet, only broken by the clicking of glasses as the victors toasted their victory.