This week there were two games the first was Warhammer 40k with Dark Eldar raiders being brought to battle by a Space Wolf war party. The second game is Warhammer Fantasy Battle with the Skaven breakthrough a an Empire mountain pass.
Warpstone Treason and Plot
Warlord Baz Skitterflemm marched at the head of his of Clan Pestilens warband, his target deep in an unguarded pass in the Black Mountains a long abandoned Dwarf keep filled with lost treasures. But as is common in the cutthroat existence of the Skaven Baz has been deceived and the pass is under regular patrol by an Empire muster. Too late to withdraw the two races clash in a bitter fight to the death.
The ratmen extend into a battle line ready to crush the man-things with overwhelming numbers.
The Knights and Demigryphs patrolling the valley sides ready to sweep down into the ratmen horde
The Empire spread across the valley floor to prevent the Skaven passage.
The madness of the hell is released towards the Empire lines the near mindless creature ignores the flights of crossbow bolts and shambles towards its foe and dies before it can reach them
The Plague catapults and magic start to fly and the brightly coloured spearmen are struck down in their tens. The Volley gun fires, then splutters then goes out. The crew frantically unload all the barrels and set about replacing the faulty charges. Magic saves the day smashing the doomwheel.
The Skaven Champion presses on certain that support will be with him at any time. The Greatswords hemmed in by the cliff face change formation and ready themselves to hit the Skaven in the rear
As the knights race ahead to deal with the Skaven war machines the Demigryphs led by the Warrior Priest charge down the valley side into the unsuspecting Skaven warriors who are struck down for no loss to the Empire
Chopping down the fleeing Skaven the Storm vermin suffer the same fate
The irresistible force of the Demigryphs destroy the immovable object of the plague furnace and Warlord Baz Skitterflemm’s two year reign is at an end
My Pretty Slave!
But this is a nothing more than a trap and Wolf Riders of Fenris spur their mounts to bring the enemies of the imperium to battle
Realising his mistake the dark eldar lord orders his raiders forward to destroy the terminators and then make good their escape before more armoured warriors arrive.
High velocity shards patter off the grey armour with little effect whilst bolts shatter the Dark Eldar in return but it in the close quarters of combat where the lighting quick reflexes and poisons will make the enemy pay
The wolves are ferocious and hard to kill and destroy the elite of the Dirty Eldar
The quick hit and run having failed the Dark Eldar Lord orders a raider to out flank the Wolves and attack them from behind hoping to catch them in a trap of his own.
Further back the Grey Hunters disembark to deal with the threat to their rear. Flamers and Boltguns sweep the ruins and the alien counter attack falters before it has time to make any difference to the Space Wolf plan
Unit after unit are thrown at the Wolfguard and Wolf Riders and finally they manage to bring down some of their enemy but it isn’t enough and the Dark Eldar Lord signals the withdrawal.
The Space Wolves have stopped this raid but the cost was far higher than expected
Last turn draw!