Thought I'd try out some of the rules I purchased around christmas. Normally, zombie racing would be at the top of the "must play" list, but Kim and I fancied something different, and a little light-hearted kaiju monster combat sounded like just the job.
Accordingly, Mighty Monsters from Ganesha Games was dug out, and card scenery duly printed off and constructed. Then we picked up some Moshi Monster toys to use as the protagonists, and the following battle report ensued.
The rules follow the same general guidelines as the dungeon game I ran last month (and have still to write up...), except that each monster has body parts with a quality and combat score, as opposed to each individual having an overall quality or combat score. So, for example, if I want to move, I must pass the quality roll for my monster's legs and so forth. There is an interesting mechanic for showing damage which will be explained later by my mate, the Prof.
Oh! Look, the lights are dimming. So grab your popcorn, and sit back to enjoy the thrilling B-move extravaganza "Terror in Shieldsville!"
"Monster Island is a misnomer," began Slick Evans, the realtor, "It's
actually an archipelago. That's why house prices are so low..."
Looking at the recently repaired apartment building, he hoped these
buyers wouldn't figure out the real reason. The smarmy grin slipped
from his face as he turned to look out to sea.
'Talk about bad timing..." He thought as he watched the blue
monster, Chuffy emerge from the waves. Slick wasted no time in climbing
into his flash sports car, sparing not a moment's thought for his
clients. As Eggbert the giant green monster stomped onto the road,
bellowing a challenge, Slick stood on the accelerator pedal and began to
consider a change of career.
Kim and I played this, our second game of Mighty Monsters, this
afternoon. She took control of Chuffy, while I played Eggbert. The two
monsters have identical stats, but their skills and abilities have been
tailored differently. Chuffy has a number of attacking options,
including atomic fire breath, fangs, and a potentially deadly claw
attack. Eggbert specializes in defence, with a protective shell. His
preferred attack methods are a slam attack (shoulder charge), head butts
and kicking. But he has no real ranged attack, and is reliant on
closing the distance to fight.
Chuffy, hearing the commotion, raced towards the shaking buildings, and
immediately bathed Eggbert in atomic fire. When the smoke cleared,
Eggbert still stood unscathed.
Wasting no time, Chuffy pounces on the recumbent Eggbert, attempting to
savage him with his wicked claws. Unable to angle his shell to deflect
the attack, Eggbert is sent skidding along the street. Chuffy runs
forward and continues his assault, with a vicious bite. Eggbert roars in pain as Chuffy's teeth sink into the soft flesh of his underbelly.
In this picture we can see the dice showing the monsters' relative
health. Unhurt monsters roll all green dice. A yellow dice indicates a
wound. If a yellow dice is rolled and scores a 1, bad things happen.
If a monster continues to take damage, the yellow dice will be replaced
with red dice. If a red dice rolls any failure... well, let's just say you're in a world of trouble.
Chuffy, enraged by this show of defiance, snaps at Eggbert with his
fangs. Although Eggbert again fails to shield himself with the shell,
Chuffy's attack was telegraphed, and Eggbert bats Chuffy's slavering
jaws to the side. Likewise, Chuffy's claws fail to strike home.
Chuffy emits a growl of frustration, and plants a hefty kick to
Eggbert's midsection, wounding him again. He follows up with a tail
sweep, hoping to knock Eggbert to the floor again, but his foe recoils
away from him in the nick of time. Things don't seem to be going well
for the injured monster, but Chuffy is having trouble capitalising on
Although he is rocked onto his heels by this sudden onslaught, Chuffy
manages to keep his footing. Eggbert lets loose with a flurry of
punches, now causing serious damage because of his berserk state, and
follows up with a vicious headbutt, causing further serious injury.
Suddenly, the tables have turned, and Chuffy is on the defensive.
Not accustomed to defence, Chuffy elects to attack instead. Shaking off
his grogginess, Chuffy attempts to bite Eggbert. There is a resounding
crack, as fangs meet shell, and Chuffy pulls away, trying to ignore his
broken tooth. Chuffy makes a pathetic swipe with his claws, and it
suddenly becomes clear that something is wrong (Kim rolled a 1 on a
yellow dice!). Eggbert easily deflects the clumsy attack, and
counterattacks with a punch. The punch has no effect. However, the
pain of his injuries appears to be telling on Chuffy, and he falls to
Once per game a monster can go Berserk. It will heal damage on one dice
by one level (i.e. a red dice can be turned yellow, or a yellow turned
green), allows one body part to automatically pass three activation
rolls (allowing a very powerful attack), and doubles any damage the
monster causes for a turn. This is a very powerful ability, and timing
is critical to make the best use of it.
But Chuffy is not about to give up the fight yet! The plucky blue
pugilist lets out an earth-shattering roar and goes berserk. Chuffy
leaps to his feet, ignoring one of his grievous wounds, and bites
Eggbert with all his remaining might, causing two wounds. An attempt to
disembowel Eggbert goes horribly wrong (another 1 on a yellow dice!),
and Chuffy ends up cradling his crippled paws to his chest. He will no
longer be able to make claw attacks. In an attempt to try and buy
himself some breathing space, Chuffy swings into another tail sweep, and
manages to push Eggbert back. Unfortunately for him, Eggbert retains
Chuffy rears up to take a bite out of Eggbert, and then starts to sway. His eyes glaze over, and he collapses to the floor,
unable to continue fighting (You guessed it - a failed activation roll,
followed by the worst possible result on the injury table).
Battered, but unbowed, Eggbert climbs shakily to the roof of one of
Slick's apartment buildings and roars his victory to the heavens.
I fear that by including this picture, I may have won the game, but lost a wife....
This was only our second game, so we didn't explore any of the other rules, like throwing each other into buildings and so forth. And you can see, movement wasn't exploited much as we got too caught up in trying to knock each other out (the monsters never truly die in this game, in the same way as Gozilla and his opponents are never really killed, but keep turning up in sequels).
I wonder how differently things might have gone if Chuffy had kept Eggbert at a distance, using tail sweeps to knock Eggy down and his breath attack to soften him up more before committing himself. Still, we really enjoyed the game, so no doubt "Terror in Shieldsville II - Chuffy's Revenge" will be on the cards soon...